/
GuardianHouseManagementInterface.cs
205 lines (199 loc) · 9.73 KB
/
GuardianHouseManagementInterface.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ModLoader;
namespace giantsummon
{
public class GuardianHouseManagementInterface
{
public static bool ManagingGuardianHouses { get { return Main.playerInventory && Main.EquipPage == 1; } }
public static bool IsPickingAGuardianHouse = false;
public static int PickedGuardianToGiveHousing = -1;
public static Player MainPlayer { get { return Main.player[Main.myPlayer]; } }
public static void Update()
{
if (!ManagingGuardianHouses)
return;
}
public static void Draw()
{
if (!ManagingGuardianHouses)
return;
try
{
string MouseText = "";
float Scale = 0.85f;
float SlotSpace = (56 * Scale);
int MaxRowItems = (int)((Main.screenWidth - 64) / SlotSpace);
Vector2 RowPosition = new Vector2(0, Main.screenHeight - SlotSpace - 8);
bool MouseOverHouseIcon = false;
List<TerraGuardian[]> GuardianRows = new List<TerraGuardian[]>();
{
List<TerraGuardian> Guardians = new List<TerraGuardian>();
int Counter = 0;
foreach (TerraGuardian tg in WorldMod.GuardianTownNPC)
{
if (tg.FriendshipLevel >= tg.Base.MoveInLevel || tg.IsPlayerBuddy(Main.LocalPlayer) || tg.IsStarter)
Guardians.Add(tg);
Counter++;
if (Counter >= MaxRowItems)
{
GuardianRows.Add(Guardians.ToArray());
Guardians.Clear();
}
}
GuardianRows.Add(Guardians.ToArray());
Guardians.Clear();
}
for (int r = 0; r < GuardianRows.Count; r++)
{
RowPosition.X = Main.screenWidth * 0.5f - GuardianRows[r].Length * SlotSpace * 0.5f;
for (int n = 0; n < GuardianRows[r].Length; n++)
{
Main.spriteBatch.Draw(Main.inventoryBack6Texture, RowPosition, null, Main.inventoryBack, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0f);
GuardianRows[r][n].DrawHead(RowPosition + new Vector2(28, 28) * Scale);
if (Main.mouseX >= RowPosition.X && Main.mouseX < RowPosition.X + SlotSpace &&
Main.mouseY >= RowPosition.Y && Main.mouseY < RowPosition.Y + SlotSpace)
{
MainPlayer.mouseInterface = true;
MouseOverHouseIcon = true;
if (Main.mouseLeft && Main.mouseLeftRelease)
{
IsPickingAGuardianHouse = true;
PickedGuardianToGiveHousing = GuardianRows[r][n].WhoAmID;
Main.PlaySound(12, -1, -1, 1, 1f, 0f);
}
}
RowPosition.X += SlotSpace;
}
RowPosition.Y -= SlotSpace;
}
if (IsPickingAGuardianHouse)
{
MainPlayer.mouseInterface = true;
if (!MainMod.ActiveGuardians.ContainsKey(PickedGuardianToGiveHousing))
{
IsPickingAGuardianHouse = false;
}
else
{
DrawBanner(MainMod.ActiveGuardians[PickedGuardianToGiveHousing], new Vector2(Main.mouseX + 16, Main.mouseY + 16), Color.White);
if (!MouseOverHouseIcon && Main.mouseLeft && Main.mouseLeftRelease)
{
int TileX = (int)(Main.mouseX + Main.screenPosition.X) / 16, TileY = (int)(Main.mouseY + Main.screenPosition.Y) / 16;
if (WorldMod.MoveGuardianToHouse(MainMod.ActiveGuardians[PickedGuardianToGiveHousing], TileX, TileY))
{
Main.NewText(MainMod.ActiveGuardians[PickedGuardianToGiveHousing].Name + " will move to this room.", Color.Yellow);
IsPickingAGuardianHouse = false;
Main.PlaySound(12, -1, -1, 1, 1f, 0f);
}
}
if (Main.mouseRight && Main.mouseRightRelease)
IsPickingAGuardianHouse = false;
}
}
if (MouseText != "")
{
Utils.DrawBorderString(Main.spriteBatch, MouseText, new Vector2(Main.mouseX, Main.mouseY + 16), Color.White, 1f, 0.5f);
}
}
catch { }
}
public static void DrawBannerGame()
{
if (!ManagingGuardianHouses)
return;
try
{
string MouseText = "";
for (int g = 0; g < WorldMod.MaxGuardianNpcsInWorld; g++)
{
WorldMod.GuardianTownNpcState townnpc = WorldMod.GuardianNPCsInWorld[g];
if (townnpc != null && !townnpc.Homeless && WorldMod.IsGuardianNpcInWorld(townnpc.CharID))
{
int BannerX = townnpc.HomeX, BannerY = townnpc.HomeY;
if (BannerX < 0 || BannerY < 0)
continue;
BannerY--;
if (Main.tile[BannerX, BannerY] == null)
continue;
bool EndsOnNullTile = false;
while (!Main.tile[BannerX, BannerY].active() || !Main.tileSolid[(int)Main.tile[BannerX, BannerY].type])
{
BannerY--;
if (BannerY < 10)
break;
if (Main.tile[BannerX, BannerY] == null)
{
EndsOnNullTile = true;
break;
}
}
if (EndsOnNullTile)
continue;
TerraGuardian guardian = null;
foreach (TerraGuardian tg in WorldMod.GuardianTownNPC)
{
if (townnpc.IsID(tg.ID, tg.ModID))
{
guardian = tg;
break;
}
}
if (guardian == null)
continue;
const int PaddingX = 8;
int PaddingY = 18;
if (Main.tile[BannerX, BannerY].type == 19)
PaddingY -= 8;
BannerY++;
Vector2 BannerPosition = new Vector2(BannerX * 16 + PaddingX, BannerY * 16 + PaddingY) - Main.screenPosition;
DrawBanner(guardian, BannerPosition, Lighting.GetColor(BannerX, BannerY));
BannerPosition -= new Vector2(Main.HouseBannerTexture[1].Width * 0.5f, Main.HouseBannerTexture[1].Height * 0.5f);
if (Main.mouseX >= BannerPosition.X && Main.mouseX < BannerPosition.X + Main.HouseBannerTexture[1].Width &&
Main.mouseY >= BannerPosition.Y && Main.mouseY < BannerPosition.Y + Main.HouseBannerTexture[1].Height)
{
//MainPlayer.mouseInterface = true;
MouseText = guardian.Name;
if (Main.mouseRight && Main.mouseRightRelease)
{
if (!guardian.IsStarter && !guardian.IsPlayerBuddy(Main.LocalPlayer) && guardian.FriendshipLevel < guardian.Base.MoveInLevel)
{
Main.NewText(guardian.Name + (Main.rand.Next(2) == 0 ? " refuses to leave their house." : " doesn't want to be kicked out of their house."), Color.PaleVioletRed);
}
else
{
townnpc.Homeless = true;
townnpc.HomeX =
townnpc.HomeY = -1;
townnpc.ValidateHouse();
Main.PlaySound(12, -1, -1, 1, 1f, 0f);
}
}
}
}
}
if (MouseText != "")
{
Utils.DrawBorderString(Main.spriteBatch, MouseText, new Vector2(Main.mouseX, Main.mouseY + 16), Color.White, 1f, 0.5f);
}
}
catch
{
}
}
public static void DrawBanner(TerraGuardian tg, Vector2 Position, Color color)
{
byte BannerType = 1;
Main.spriteBatch.Draw(Main.HouseBannerTexture[BannerType],
Position, null,
color, 0f, new Vector2(Main.HouseBannerTexture[BannerType].Width * 0.5f, Main.HouseBannerTexture[BannerType].Height * 0.5f),
1f, SpriteEffects.None, 0f);
tg.DrawHead(Position, 1f);
}
}
}