HBAO+ is a high effiency screen-space ambient occlusion (SSAO) algorithm developed by NVIDIA. This is a direct port for the vvvv dx11 pipeline by vux, made by exposing managed vvvv dx11 into native C++ dx11.
- quite fast
- lots of pins (some hidden), exposes nearly all options of the NVIDIA library
- help patch, including explanations for every pin
- based on HBAO+ 4.0
- including your own normal buffer (rendering AO on normal maps)
- dual layer depth input to remove halo artifacts
- make sure your dx11 pack is version >= 1.2
- drop it into your packs folder
Wrapper & Nodes use the MIT license HBAO+ is licensed via the GameWorks Binary SDK EULA [https://developer.nvidia.com/gameworks-sdk-eula]