Unity3D plugin for MagicaVoxel's "vox" format
- Import "vox" files as meshes (faces combined if possible)
- Import "vox" files as individual voxels (GameObjects)
- Voxels can be combined into a single GameObject, so you can cut the voxel model into several GameObjects (meshes) for animation purposes
-
Use MagicaVoxel/Load on the menubar to load and create a GameObject with a voxel model directly
-
Add MVVoxelModel script to your component
-
Use editor controls to load "vox" files onto the object
-
Or use MVVoxelModel's member methods
LoadVOXFile(filePath, importAsIndividualVoxels) LoadVOXData(data, importAsIndividualVoxels) MVVoxelModel.sizePerVoxel, MVVoxelModel.voxMaterial and MVVoxelModel.meshOrigin can be configured before loading the file/data
-
-
When imported as separate voxels, selecting multiple voxels in the editor will give you a control to combine the selected voxels into a single mesh
- The mesh can be divided into separate voxels again
-
Use static methods in MVImporter
Load main chunk: LoadVOX(file) LoadVOXFromData(data) Create meshes from main chunk: CreateMeshes(mainChunk, sizePerVox) Or create meshes and GameObjects from main chunk: CreateVoxelGameObjects(mainChunk, parentTransform, material, sizePerVox) CreateIndividualVoxelGameObjects(mainChunk, parentTransform, material, sizePerVox)
- T-junction problems (intersections)
- Optional palatte texture mode (instead of using vertex color)
- Optional disable face combining
MIT
- darkfall3 at gmail.com (http://darkfall.me)
- barraudf (https://github.com/barraudf)