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UnrealCS

WHAT IS THIS

This is the C # script plug-in built for Unreal Engine 4, you can use the C# language and a little blueprint, to develop the game, without any C++ code. It's perfect collaboration with the blueprint. It now supports Windows, Mac, Andriod platform, iOS platform is also being planned.

Supported Platforms

  • Windows 64 bit
  • Windows 32 bit
  • Mac
  • Andriod

ios is on the way.

Tutorials & documentation

Building

for the launcher version ue4

Just download the unrealcs plugin from the unreal marketplace The forum will also release pre compiled versions of the plugin.forum link..

for the git source code ue4

Just copy the Engine/Plugins/UnrealCS directory to your plugins directory,then regenerate your unreal engine project file

build the plugin for launcher version ue4 yourself

use compile command like this:

"D:\Program Files\Epic Games\4.13\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plugin=E:\UnrealCS\UnrealCS.uplugin -Package=E:\Package -Rocket

LICENCE

  • Licensed under the MIT license

  • see LICENSE for details

Mono Class Libraries and The Mono.Cecil are distributed under the MIT License, Are copyright the (c) authors. For details see http://github.com/mono/mono and Https://github.com/jbevain/cecil.

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  • Assembly 91.8%
  • C# 6.9%
  • C++ 1.1%
  • Other 0.2%