/
EvalState.cs
75 lines (62 loc) · 1.78 KB
/
EvalState.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TurboTank
{
public class EvalState
{
public TankAction Action;
public int Score;
public Grid Grid;
private EvalState previousState;
public bool Evaluated = false;
public EvalState(TankAction action, Grid grid)
{
this.Action = action;
this.Grid = grid;
}
public EvalState(TankAction action, EvalState previousState, int score, Grid grid)
: this(action, grid)
{
if (previousState.Evaluated)
{
this.previousState = previousState;
}
this.Score = previousState.Score + score;
}
public override string ToString()
{
string prev;
if (previousState != null)
{
prev = previousState.ToString();
}
else
{
prev = "Start";
}
if (prev.Length > 950)
{
return prev;
}
else
{
string result = "";
if (Grid.BatteryFound) result += "@";
if (Grid.EnemyHit) result += "!";
return string.Format("{0} -> {1}{2} {3} {4}", prev, Action, result, Score, Grid);
}
}
public TankAction GetRootAction()
{
EvalState rootState = this;
while (rootState.previousState != null)
{
rootState = rootState.previousState;
}
return rootState.Action;
}
}
}