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An implementation of the snapshot interpolation algorithm on Unity 3D, with client-server architecture and possibly, prediction.

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Snapshooter

An implementation of the snapshot interpolation algorithm over Unity 3D. The game is basically a FPS (First Person Shooter), with a simple map, simple rules, maximum fixed players, a sniper rifle with hit-scan (instant hit), infinite granades (no kidding), pseudo lag-compensation (it is pseudo because its not validated), and possibly, prediction.

Oh... and you can't die.

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This project has been built, designed and maintained by:

Bibliography

"Multiplayer Game Programming: Architecting Networked Games". Joshua Glazer, Sanjay Madhav. Addison-Wesley. ISBN 978-0134034300. November, 2015.

"Fast-Paced Multiplayer (Part I): Client-Server Game Architecture". Gabriel Gambetta. http://www.gabrielgambetta.com/. Accessed in late 2018.

"Snapshot Interpolation: Interpolating Between Snapshots of Visual State". Glenn Fiedler. https://gafferongames.com/. Sunday, November 30, 2014.

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An implementation of the snapshot interpolation algorithm on Unity 3D, with client-server architecture and possibly, prediction.

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  • C# 100.0%