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Internet Friendly Media Encoder

Introduction

History

Back on April 2013, there are no nVidia ShadowPlay or even AMD Gaming Evolve. Originally developed for compressing FRAPS game recording by using x264, often friends showing that IFME simple and lightweight, from that IFME was born.

IFME using FFmpeg back-end to decode and encode source file.

Version 5

This latest version very versatile and expandable, rework new GUI, better code. User can create own extension *.dll to simplified works such as AviSynth

Version 4

You can find here or change master to ifme4.

License

IFME Source Code under license GPL 2.0. However you are not allow to sell either in Source Code or Binaries form.

Artwork drawn by Ray-en aka 53C under license Attribution-NonCommercial 4.0 International

Donation

Support this project! Even with little penny make this project alive and up-to-date!

You can donate via to my paypal. If you made a donation, don't forget to tell us at Facebook or Twitter, You will honoured and listed on Hall of Fame and About Program

You

Requirement

Windows

  • OS: Windows 7, 8, 8.1, 10 (32bit/64bit)
  • CPU: Intel Core 2 Duo/AMD AthlonII X2
  • RAM: 2GB
  • GPU: Any (OpenCL for FLAC encoder)
  • HDD: 256MB
  • Internet Connection
  • .NET Framework 4.0

Linux

  • OS: Ubuntu 14.04 or any latest distro (64bit)
  • CPU: Intel Core 2 Duo/AMD AthlonII X2
  • RAM: 2GB
  • GPU: none
  • HDD: 256MB
  • Internet Connection

Downloads

You can download it via SourceForge or GitHub

Developer

IDE

Visual Studio 2015

Requirement

Code written in C# 6.0

Assembly

Please refer to references/readme.md

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Powerful x265 GUI Encoder

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  • C# 92.4%
  • Inno Setup 3.5%
  • Batchfile 2.1%
  • Shell 1.7%
  • C 0.3%