Back on April 2013, there are no nVidia ShadowPlay or even AMD Gaming Evolve. Originally developed for compressing FRAPS game recording by using x264, often friends showing that IFME simple and lightweight, from that IFME was born.
IFME using FFmpeg back-end to decode and encode source file.
This latest version very versatile and expandable, rework new GUI, better code. User can create own extension *.dll
to simplified works such as AviSynth
You can find here or change master
to ifme4
.
IFME Source Code under license GPL 2.0. However you are not allow to sell either in Source Code or Binaries form.
Artwork drawn by Ray-en aka 53C under license Attribution-NonCommercial 4.0 International
Support this project! Even with little penny make this project alive and up-to-date!
You can donate via to my paypal. If you made a donation, don't forget to tell us at Facebook or Twitter, You will honoured and listed on Hall of Fame and About Program
- OS: Windows 7, 8, 8.1, 10 (32bit/64bit)
- CPU: Intel Core 2 Duo/AMD AthlonII X2
- RAM: 2GB
- GPU: Any (OpenCL for FLAC encoder)
- HDD: 256MB
- Internet Connection
- .NET Framework 4.0
- OS: Ubuntu 14.04 or any latest distro (64bit)
- CPU: Intel Core 2 Duo/AMD AthlonII X2
- RAM: 2GB
- GPU: none
- HDD: 256MB
- Internet Connection
You can download it via SourceForge or GitHub
Visual Studio 2015
Code written in C# 6.0
Please refer to references/readme.md