This is a more feature rich WPF implementation of FFXIV TexTools and replaced FFXIV TexTools.
ChangeLog:
For previous ChangeLogs visit http://ffxivtextools.dualwield.net/change_log.html
Application:
- Added the ability to change directory for Index Backup folder and Modlist file.
- Added error checking when reading the games items list.
- Added missing Egi (Sephirot & Bahamut).
- Added discord link.
- Added tutorials link to Help menu.
- Added additional checks to prevent writing an offset of 0 to the modlist.
- Added additional checks to make sure settings are set correctly
3D:
- Removed warning for having extra texture coordinates as that is now taken care of internally.
- Added an error message when the AssetCc2.exe may be an unsupported version.
Bug Fixes:
- Fixed an issue where models were not able to be imported if there was a gap in part numbers.
- Fixed an issue where data was being read incorrectly on importing a model for a second time.
- Fixed an issue where DX version setting would not save, and would be DX11 after restarting the application every time.
- Fixed an issue where RGBA toggles were not selectable on UI items.
- Fixed an issue where texture variations of Pets were not displaying in 3D view.
- Fixed an issue where extra vertex data was not being read correctly on import causing parts of gear to go flying off into space somewhere.
- Fixed an issue where importing a model with a mesh that is referencing a bone that is included in the model but not referenced by the original would cause TexTools to crash.
- Other minor bug fixes.
Known Issues:
- Some or All model imports crash the game when using the DX9 client.
- UI textures do not show up unless A in RGBA is checked.
Not Yet Implemented:
- Mod Importer