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Unity-ModTools

Mod debugging/ reverse engineering tool for Unity games.

Based on the popular ModTools originally developed for Cities:Skylines by nLight and further maintained by BloodyPenguin. Credits to both of them.

How to use

Reference this library from your mod and call ModToolsBootstrap.Bootstrap() to enable it.

In-game, press Ctrl+Q to open the menu.

Known Issues

  • The script compiler is disabled at the moment because it used a Cities:Skylines feature to compile scripts in place. I will try to provide a workaround soon.

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Mod debugging/ reverse engineering tool for Cities: Skylines

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MIT, MIT licenses found

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