Skip to content

grygry12345/SimulatorSDK

 
 

Repository files navigation

Covisart Motion Simulator SDK for Unity Game engine

N|Solid

Build Status

Vehicle simulator based on a motion system developed using virtual and augmented reality technologies. System supports multi axis motion systems. This simulator allows users to use the aircraft they want in a virtual environment. Using AR technology, user can interact with virtual cockpit. Unlimited rotation system provide most realistic flight experience.

  • Virtual Reality
  • Augmented Reality
  • High Precision Motion System

Features!

  • Control power situation of all connected motors.
  • Calibrate motion system with one function
  • Calibrate each axis one by one
  • Send axis data to system on each frame
  • Reset errors on motors at runtime

You can also:

  • Manage joystcik inputs
  • Manage VR headset data to match exact position when rotating system
  • Export documents as Markdown, HTML and PDF

You can find example codes and scene one folders

We use Resharper when coding, Resharper formatting syntax is to make it as readable as possible.

Tech

Motion Simulator uses a number of open source projects to work properly:

  • TwinCAT 3 - eXtended Automation (XA) to control sensors and motors
  • Visual Studio Professional - integrated development environment
  • Angular - a platform for building mobile and desktop web applications.
  • [node.js] - evented I/O for the backend

And of course Covisart Motion Simulator itself is open source with a [public repository][dill] on GitHub.

Installation

Covisart Motion Simulator requires Unity 2019 LTS to run.

Download repo and import CovisartMotionSDK and Plugins to your project.

For easy setup, download Unity package from release and import it.

Todos

  • Write MORE Tests
  • Add communication control mode

Packages

No packages published

Languages

  • C# 100.0%