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Visual Pinball Engine

A library that implements world's favorite pinball simulator.

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Why?

Today we have nice game engines like Unity or Godot that support C# out of the box. The goal of VPE is to easily provide what Visual Pinball makes so great to other "current gen" engines, while keeping backwards-compatibility.

VPE also aims to significantly improve the editor experience by extending the editor of the game engine.

For a more detailed overview, header over to the website!

How?

The "core" of VPE (i.e. the VisualPinball.Engine project) is a pure C# port of the original Visual Pinball. It has no dependencies to any proprietary third parties, and provides the data layer.

We're currently focusing on Unity as a game engine. Visual Pinball's physics engine has been ported to DOTS, and we're focusing on Unity's HDRP for the visuals.

Dependency Graph

This repository is part of a number of packages. It is what we're referring to as the main package.

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Current Status

VPE is still work in progress. You can check the current features list here and the open issues here.

There are a few videos in the VPF thread, where you can discuss. Screenshots are here! :)

Credits

IntelliJ IDEA

Special thanks go to JetBrains for their awesome IDE and support of the Open Source Community!

License

Since 4616dcbb, GPL-3.0. Before 4616dcbb, GPL-2.0.

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🎮 Visual Pinball Engine for Unity

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