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MonopolyGameTest.cs
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MonopolyGameTest.cs
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using System.Collections.Generic;
using System.Linq;
namespace Monopoly
{
using NUnit.Framework;
[TestFixture]
public class MonopolyGameTest
{
private IEnumerable<IPlayer> players;
[SetUp]
public void SetUp()
{
string[] names = { "Car", "Horse", "Thimble", "Dog", "Ship", "Top Hat", "Iron", "Wheelbarrow", "Shoe" };
PlayerFactory factory = new PlayerFactory(names);
players = factory.CreateAll(new RandomNumberGenerator());
}
[TestCase(2, Result = 2, Description = "User Story: Test lower bound with Horse and Car players")]
[TestCase(5, Result = 5)]
[TestCase(8, Result = 8, Description = "User Story: Test upper bound with too many players")]
public int TestCreateMonopolyGame(int numberOfPlayers)
{
MonopolyGame game = new MonopolyGame(players.ToList().GetRange(0, numberOfPlayers), 1);
return game.Players.Count;
}
[TestCase(1, Description = "User Story: Try creating a game with less than 2 players")]
[TestCase(9, Description = "User Story: Try creating a game with more than 8 players")]
[ExpectedException(typeof(System.Exception))]
public void TestCreateMonopolyGameIllegalNumberOfPlayersException(int numberOfPlayers)
{
MonopolyGame game = new MonopolyGame(players.ToList().GetRange(0, numberOfPlayers), 1);
}
[TestCase(2, 20, Description = "User Story: Verify that each player played 20 rounds")]
public void TestGameRoundsPlayed(int numberOfPlayers, int roundsToPlay)
{
MonopolyGame game = new MonopolyGame(players.ToList().GetRange(0, numberOfPlayers), 1);
for (int i = 0; i < roundsToPlay; i++)
{
game.PlayRound();
}
game.Players.ForEach(p => Assert.AreEqual(p.RoundsPlayed, roundsToPlay));
}
[TestCase(20, Description = "User Story: Make sure the order of the players remains constant")]
public void TestPlayerOrderIsConsistent(int roundsToPlayer)
{
MonopolyGame game = new MonopolyGame(players.ToList().GetRange(0, 2), 1);
IPlayer player1 = game.Players[0];
IPlayer player2 = game.Players[1];
for (int i = 0; i < roundsToPlayer; i++)
{
game.PlayRound();
Assert.AreEqual(player1, game.Players[0]);
Assert.AreEqual(player2, game.Players[1]);
}
}
[Test]
public void TestGeneratePlayerListFromArgs()
{
MonopolyGame game = new MonopolyGame(new string[] { "Car", "Horse", "20" });
Assert.AreEqual(game.Players.Count, 2);
}
}
}