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The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries (although 3D is still in process of being ported over) for use as the back end allowing it to be multiplatform. Currently the engine is being ported over from XNA.

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dellis1972/Virtex.Lib.Vertices

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Vertices Engine

The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries (although 3D is still in process of being ported over) for use as the back end allowing it to be multiplatform across PC, MacOS, Linux, iOS, and Android.

Status

Platform Build Status
XNA alt text
DirectX alt text
Windows (OpenGL) alt text
OSX (OpenGL) alt text
Linux (OpenGL) alt text
Android alt text
iOS alt text

Features

Real-time Surface and Water Reflections

Reflections

Crepuscular Rays(God Rays)

Crepuscular Rays

Depth of Field

Depth of Field

Cascade Shadow Mapping

Cascade Shadow Mapping

Extendable in-game Sandbox for Rapid Level design

Sandbox

Integrated Debug System, Viewer and Console

Debug

Customizable and Sinkable GUI system

GUI

Other features

  • Modular design allowing for smaller and more efficient 2D and 3D applications.
  • Touch screen, gamepad and traditional keyboard-mouse support.

3rd Party Library Integration

  • 3D Physics through platform independent fork of BEPU Physics.
  • 2D Physics provided by Farseer Physics library.
  • Networking support through Lidgren Networking Library.

About

The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries (although 3D is still in process of being ported over) for use as the back end allowing it to be multiplatform. Currently the engine is being ported over from XNA.

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