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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
namespace giftpickscore
{
public class Program
{
static void Main(string[] args)
{
Run();
}
public static string divider = "*****************************************";
public static void Run()
{
var family = "k";
while(family.ToLower() != "m" && family.ToLower() != "k")
{
Console.WriteLine("Which family are you creating a list for?");
Console.Write("Type \"m\" for Moen or \"k\" for Kremer: ");
family = Console.ReadLine();
}
var people = family.ToLower() == "k" ? GetFamily(Families.Kremers) : GetFamily(Families.Moens);
var results = new Dictionary<string, string>();
// load the hat
var hat = GetRandomizedClone(people);
// create random draw order
var drawOrder = GetRandomizedClone(people);
var r = new Random();
foreach (var drawer in drawOrder)
{
var doneDrawing = false;
var drawCount = 0;
Console.WriteLine($"{drawer.Name.ToString()} is drawing.");
while (!doneDrawing)
{
var idx = r.Next(0, hat.Count);
Console.WriteLine($"{drawer.Name.ToString()} drew {hat[idx].Name}'s name from the hat. ");
if (IsOkPick(drawer,hat[idx]))
{
results.Add(drawer.Name.ToString(), hat[idx].Name.ToString());
hat.RemoveAt(idx);
doneDrawing = true;
}
else
{
drawCount++;
if (drawCount > 10)
{
Console.WriteLine();
Console.WriteLine();
Console.WriteLine("That drawing failed!!! Trying again...");
Console.WriteLine();
Console.WriteLine();
Run();
}
}
}
}
Console.WriteLine();
Console.WriteLine();
Console.WriteLine("The results are: ");
foreach (var result in results)
{
Console.WriteLine($"{result.Key} buys for {result.Value}");
}
}
public static bool IsOkPick(Person drawer, Person giftee)
{
Console.WriteLine(divider);
if (drawer.Name == giftee.Name)
{
Console.WriteLine($"{drawer.Name} drew their own name from the hat. Try again.");
Console.WriteLine(divider);
return false;
}
if (AreMarried(drawer, giftee))
{
Console.WriteLine($"{drawer.Name} and {giftee.Name} are married!!");
Console.WriteLine(divider);
return false;
}
if (IsChild(drawer, giftee))
{
Console.WriteLine($"{drawer.Name} is {giftee.Name}'s child.");
Console.WriteLine(divider);
return false;
}
if (IsParent(drawer, giftee))
{
Console.WriteLine($"{drawer.Name} is {giftee.Name}'s parent.");
Console.WriteLine(divider);
return false;
}
if (IsSibling(drawer, giftee))
{
Console.WriteLine($"{drawer.Name} is {giftee.Name}'s sibling.");
Console.WriteLine(divider);
return false;
}
Console.WriteLine($"{drawer.Name} can give to {giftee.Name}! That works!");
Console.WriteLine(divider);
return true;
}
private static bool AreMarried(Person person1, Person person2)
{
return person1.Spouse == person2.Name;
}
private static bool IsChild(Person person1, Person person2)
{
return person2.Children.Contains(person1.Name);
}
private static bool IsParent(Person person1, Person person2)
{
return person1.Children.Contains(person2.Name);
}
private static bool IsSibling(Person person1, Person person2)
{
return person1.Siblings.Contains(person2.Name);
}
private static List<Person> GetRandomizedClone(List<Person> list)
{
var r = new Random();
var choices = new List<Person>(list);
var newList = new List<Person>();
while (choices.Count > 0)
{
var idx = r.Next(0, choices.Count);
newList.Add(choices[idx]);
choices.RemoveAt(idx);
}
return newList;
}
private static List<Person> GetFamily(Families family)
{
switch(family)
{
case Families.Kremers:
return GetKremerFamily();
case Families.Moens:
return GetMoenFamily();
default:
return new List<Person>();
}
}
private static List<Person> GetMoenFamily()
{
return new List<Person>()
{
new Person(Members.Julie)
{
Spouse = Members.Mark,
Children = { Members.Quinn }
},
new Person(Members.Mark)
{
Spouse = Members.Julie,
Children = { Members.Quinn }
},
new Person(Members.Quinn)
{
Spouse = Members.None
},
new Person(Members.Cindy)
{
Spouse = Members.Dave,
Children = { Members.Garrett, Members.Nicholas }
},
new Person(Members.Dave)
{
Spouse = Members.Cindy,
Children = { Members.Garrett, Members.Nicholas }
},
new Person(Members.Garrett)
{
Spouse = Members.None,
Siblings = { Members.Nicholas }
},
new Person(Members.Nicholas)
{
Spouse = Members.None,
Siblings = { Members.Garrett }
},
new Person(Members.Sally)
{
Spouse = Members.None
},
new Person(Members.Liv)
{
Spouse = Members.None
}
};
}
private static List<Person> GetKremerFamily()
{
return new List<Person>()
{
new Person(Members.Cari)
{
Spouse = Members.Kevin,
Children = { Members.Aidan, Members.Thomas, Members.Cecelia }
},
new Person(Members.Kevin)
{
Spouse = Members.Cari,
Children = { Members.Aidan, Members.Thomas, Members.Cecelia }
},
new Person(Members.Aidan)
{
Spouse = Members.None,
Siblings = { Members.Thomas, Members.Cecelia }
},
new Person(Members.Cecelia)
{
Spouse = Members.None,
Siblings = { Members.Aidan, Members.Thomas }
},
new Person(Members.Cindy)
{
Spouse = Members.Dave,
Children = { Members.Garrett, Members.Nicholas }
},
new Person(Members.Dave)
{
Spouse = Members.Cindy,
Children = { Members.Garrett, Members.Nicholas }
},
new Person(Members.Garrett)
{
Spouse = Members.None,
Siblings = { Members.Nicholas }
},
new Person(Members.Nicholas)
{
Spouse = Members.None,
Siblings = { Members.Garrett }
},
new Person(Members.Lorna)
{
Spouse = Members.Jack,
},
new Person(Members.Jack)
{
Spouse = Members.Lorna,
}
};
}
}
public enum Families
{
Kremers,
Moens
}
public enum Members
{
Cari,
Kevin,
Aidan,
Thomas,
Cecelia,
Cindy,
Dave,
Garrett,
Nicholas,
Lorna,
Jack,
Julie,
Mark,
Sally,
Jacque,
Quinn,
Liv,
None
}
public class Person
{
public Person(Members name)
{
Name = name;
Siblings = new List<Members>();
Children = new List<Members>();
}
public Members Name { get; set; }
public Members Spouse { get; set; }
public List<Members> Siblings { get; set; }
public List<Members> Children { get; set; }
}
}