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Archive of the final year group project for our BSc (Hons) Computer Games Programming degree

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Endangered Species: On Thin Ice

Final year group project for the University Campus Suffolk (now University of Suffolk) BSc (Hons) Computer Games Programming course.

Endangered Species: On Thin Ice

Credits

  • Roger Creyke - Code / Art
  • George Daters - Code
  • Ryan Avent - Art
  • Dean Leeks - Project Management

Endangered Species: On Thin Ice

Playing

Playing on a Nintendo DS

  1. You'll need a Nintendo DS.
  2. You'll then need to purchase a Revolution R4 card or equivalent boot device on which to host the game binary.
  3. Download and run one of the .nds binary file from the builds folder.

Playing on a Nintendo DS emulator

  1. Download an emulator such as DeSmuME.
  2. Download and run one of the .nds binary file from the builds folder.

Mapping

  1. Run the editor from source or (easier) from binary - the "Windows10" version has a setup.exe installer, after which EndangeredEd is in the start menu.
  2. Download one of the level files from this repository.
  3. Open the map with "File / Open Level".

Technology

  • The game was written in C++ on top of PALib and libnds.
  • All physics, camera and gameplay code was written from scratch.
  • The primary render loop was handled by PALib.
  • The editor was written in C#, using Winforms and XNA.
  • Level files were composed in XML and exported to C++ to compile straight into the game.

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Archive of the final year group project for our BSc (Hons) Computer Games Programming degree

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