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DESCRIPTION

A Voxel Engine in .NET using Direct3D11 with SlimDX.

This project was created with the objective of having a test bed for experimenting with the advantages and disadvantages of this Engine kind. Objectives of this project are:

  • An API for this Engine that is easy to use and extend.
  • Experiment with modern GPU capabilities and how they can benefit an engine of this kind, e.g. Geometry Shaders.
  • Experiment with procedural generation of terrain.
  • A discrete terrain is a great playground for testing out artificial intelligence algorithms and concepts.
  • Voxel engines can teach the combination of materials (such as Minecraft) or help practice team work (collaborative construction).

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A Voxel Engine (Minecraft Inspired) with an easy to use API (.NET) using Direct3D11 rendering (SlimDx).

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