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GameplayController.cs
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GameplayController.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameplayController : MonoBehaviour
{
private static GameObject[,] textArea;
private GameObject[] wordArea;
private GameObject playAreaPanel, fillerLineSample, levelCompletedPanel;
private GameObject fillerLine, selectLine, guessText, scoreTimeAddTextArea;
private GameObject recordNewAreaForLevelCompletedArea, recordOldAreaForLevelCompletedArea;
private bool wordGuessStartCheck, isWordCross;
private Vector2 firstTouchPos;
private List<string> foundWords;
private int firstSelectedLetterLocX, firstSelectedLetterLocY;
private string direction, selectedGameMode;
private int matrixNumber, currentScore;
private List<GameObject> fillerLineHolder;
private float scoreFactorForTimeInterval;
private Text scoreText, scoreAddText, timeAddText, levelCompletedScoreText;
public static int timeIntervalBetweenFoundWords;
public Color[] lineColors = new Color[8];
public static bool playable;
private void CreateThePlayArea()
{
try
{
firstSelectedLetterLocX = -1; firstSelectedLetterLocY = -1; timeIntervalBetweenFoundWords = 0; scoreFactorForTimeInterval = 1;
foundWords = new List<string>(); playable = true; fillerLineHolder = new List<GameObject>();
textArea = new GameObject[matrixNumber, matrixNumber];
wordArea = new GameObject[matrixNumber * 2 - 8];
for (int t = 0; t < matrixNumber * 2 - 8; t++)
{
wordArea[t] = GameObject.Find("Word" + (t + 1).ToString());
} //Assign wordArea
GameObject textAreaSample = GameObject.Find("TextAreaSample");
textAreaSample.GetComponent<RectTransform>().localScale = new Vector2((float)280 / (matrixNumber - 1) / 35, (float)280 / (matrixNumber - 1) / 35);
string[] levelInfo = PuzzleCreateController.finalLevelInfo.Split(',');
int letterCounter = 0;
for (int i = 0; i < matrixNumber; i++)
{
for (int j = 0; j < matrixNumber; j++)
{
textArea[i, j] = Instantiate(textAreaSample, playAreaPanel.transform);
textArea[i, j].GetComponent<RectTransform>().localPosition = new Vector2((280 / (matrixNumber - 1) * j) - 140, (140 - (280 / (matrixNumber - 1) * i)) + 10);
textArea[i, j].transform.GetChild(0).GetComponent<Text>().text = levelInfo[letterCounter].TrimEnd(new char[] { '\r', '\n' });
textArea[i, j].transform.GetChild(0).GetComponent<Animation>().Play("PuzzleTextLoadEntry");
letterCounter += 1;
}
}
for (int k = 0; k < matrixNumber * 2 - 8; k++)
{
wordArea[k].transform.GetChild(0).GetComponent<Animation>().Stop("WordFoundDrawLine");
wordArea[k].transform.GetChild(0).GetComponent<Image>().fillAmount = 0; //Reset Fill Amount
wordArea[k].GetComponent<Text>().text = levelInfo[(int)Mathf.Pow(matrixNumber, 2) + k].TrimEnd(new char[] { '\r', '\n' });
float foundLineScale = 0.6f + (levelInfo[(int)Mathf.Pow(matrixNumber, 2) + k].TrimEnd(new char[] { '\r', '\n' }).Length - 4) * 0.08f;
wordArea[k].transform.GetChild(0).GetComponent<RectTransform>().localScale = new Vector2(foundLineScale, foundLineScale);
wordArea[k].GetComponent<Animation>().Play("PuzzleTextLoadEntry");
}
if (selectedGameMode == "Zamana Karşı")
{
PuzzleCreateController puzzleCreateController = new PuzzleCreateController();
StartCoroutine(puzzleCreateController.CreateThePuzzle(PlayerPrefs.GetString("selectedGameMode"), PlayerPrefs.GetInt("selectedMatrix"), PlayerPrefs.GetString("selectedCategory")));
} //Load Next Puzzle Info For "Zamana Karşı" Mode
}
catch
{
GetComponent<GamePageButtonsController>().ErrorPanelOpen();
}
}
private void GamePlayControl(bool playable)
{
if (Input.touchCount == 1 && playable == true)
{
Touch currentTouch = Input.GetTouch(0);
Vector3 currentTouchPosRaw = Camera.main.ScreenToWorldPoint(currentTouch.position);
Vector2 currentTouchPos = new Vector2(currentTouchPosRaw.x, currentTouchPosRaw.y);
float cosFactor = 1;
string guessTextString = "";
if (currentTouch.phase == TouchPhase.Began)
{
for (int i = 0; i < matrixNumber; i++)
{
for (int j = 0; j < matrixNumber; j++)
{
if (textArea[i, j].GetComponent<CircleCollider2D>() == Physics2D.OverlapPoint(currentTouchPos))
{
fillerLine = Instantiate(fillerLineSample, playAreaPanel.transform);
fillerLine.GetComponent<RectTransform>().localPosition = textArea[i, j].GetComponent<RectTransform>().localPosition;
fillerLine.GetComponent<RectTransform>().localScale = new Vector2((float)140 / (matrixNumber - 1) / 17.5f, (float)140 / (matrixNumber - 1) / 17.5f);
selectLine = fillerLine.transform.GetChild(0).gameObject;
int selectedLineColor = UnityEngine.Random.Range(0, lineColors.Length); // Line Color Pick
selectLine.GetComponent<Image>().color = lineColors[selectedLineColor]; fillerLine.GetComponent<Image>().color = lineColors[selectedLineColor]; // Line Color Pick
wordGuessStartCheck = true;
firstTouchPos = textArea[i, j].transform.position;
firstSelectedLetterLocX = i; firstSelectedLetterLocY = j;
guessTextString += textArea[i, j].transform.GetChild(0).GetComponent<Text>().text;
guessText.GetComponent<Text>().text = guessTextString;
break;
}
}
if (wordGuessStartCheck == true) { break; }
}
}
else if (currentTouch.phase == TouchPhase.Ended && wordGuessStartCheck == true)
{
bool checkIsGuessCorrect = false;
bool guessAlreadyFound = false;
int whichWordFound = -1;
for (int i = 0; i < matrixNumber * 2 - 8; i++)
{
if (guessText.GetComponent<Text>().text == wordArea[i].GetComponent<Text>().text)
{
for (int k = 0; k < foundWords.Count; k++)
{
if (guessText.GetComponent<Text>().text == foundWords[k])
{
guessAlreadyFound = true;
break;
}
}
if (guessAlreadyFound == false)
{
checkIsGuessCorrect = true;
whichWordFound = i;
foundWords.Add(wordArea[whichWordFound].GetComponent<Text>().text);
wordArea[whichWordFound].transform.GetChild(0).GetComponent<Animation>().Play("WordFoundDrawLine");
fillerLineHolder.Add(fillerLine);
ScoreControl(wordArea[whichWordFound].GetComponent<Text>().text); //For Testing
if (foundWords.Count == matrixNumber * 2 - 8) { PuzzleCompleted(); } //Check Is Puzzle Completed
}
break;
}
}
if (checkIsGuessCorrect == true)
{
if (isWordCross == false)
{
selectLine.GetComponent<RectTransform>().localScale = new Vector3((wordArea[whichWordFound].GetComponent<Text>().text.Length * 2) - 1, 1, 1);
}
else
{
selectLine.GetComponent<RectTransform>().localScale = new Vector3(1 + ((wordArea[whichWordFound].GetComponent<Text>().text.Length * 2 - 2) * Mathf.Sqrt(2)), 1, 1);
}
} //Set selectLine
else
{
Destroy(fillerLine);
} //Guess Is Not Correct
wordGuessStartCheck = false;
firstSelectedLetterLocX = -1; firstSelectedLetterLocY = -1;
guessText.GetComponent<Text>().text = guessTextString;
}
else if (wordGuessStartCheck == true)
{
Vector2 changedCurrentTouchPos = currentTouchPos;
direction = "";
double angle = Math.Atan2(changedCurrentTouchPos.y - firstTouchPos.y, changedCurrentTouchPos.x - firstTouchPos.x) * 180 / Math.PI;
if (angle > 22.5f && angle < 67.5f) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, 45); direction = "northEast"; }
else if (angle > 67.5f && angle < 112.5f) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, 90); direction = "north"; }
else if (angle > 112.5f && angle < 157.5f) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, 135); direction = "northWest"; }
else if (angle > 157.5f || angle < -157.5f) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, 180); direction = "west"; }
else if (angle > -157.5f && angle < -112.5f) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, -135); direction = "southWest"; }
else if (angle > -112.5f && angle < -67.5f) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, -90); direction = "south"; }
else if (angle > -67.5f && angle < -22.5f) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, -45); direction = "southEast"; }
else if (angle > -22.5f || angle < 22.5) { fillerLine.GetComponent<RectTransform>().localRotation = Quaternion.Euler(0, 0, 0); direction = "east"; }
int flx = firstSelectedLetterLocX;
int fly = firstSelectedLetterLocY;
int letterNumberReachToEnd = 0;
isWordCross = false;
switch (direction)
{
case "north":
cosFactor = 1; changedCurrentTouchPos = new Vector2(firstTouchPos.x, changedCurrentTouchPos.y);
for (int i = flx, t = i - matrixNumber; i > t; i--)
{
if (i >= 0) { letterNumberReachToEnd += 1; }
else { break; }
}
break;
case "northEast":
cosFactor = Mathf.Cos((float)(45 - angle) * Mathf.Deg2Rad);
for (int i = flx, k = fly, t = k + matrixNumber; k < t; k++, i--)
{
if (i >= 0 && k <= matrixNumber - 1) { letterNumberReachToEnd += 1; }
else { break; }
}
isWordCross = true;
break;
case "east":
cosFactor = 1; changedCurrentTouchPos = new Vector2(changedCurrentTouchPos.x, firstTouchPos.y);
for (int k = fly, t = k + matrixNumber; k < t; k++)
{
if (k <= matrixNumber - 1) { letterNumberReachToEnd += 1; }
else { break; }
}
break;
case "southEast":
cosFactor = Mathf.Cos((float)(45 + angle) * Mathf.Deg2Rad);
for (int i = flx, k = fly, t = k + matrixNumber; k < t; k++, i++)
{
if (i <= matrixNumber - 1 && k <= matrixNumber - 1) { letterNumberReachToEnd += 1; }
else { break; }
}
isWordCross = true;
break;
case "south":
cosFactor = 1; changedCurrentTouchPos = new Vector2(firstTouchPos.x, changedCurrentTouchPos.y);
for (int i = flx, t = i + matrixNumber; i < t; i++)
{
if (i <= matrixNumber - 1) { letterNumberReachToEnd += 1; }
else { break; }
}
break;
case "southWest":
cosFactor = Mathf.Cos((float)(135 + angle) * Mathf.Deg2Rad);
for (int i = flx, k = fly, t = i + matrixNumber; i < t; k--, i++)
{
if (i <= matrixNumber - 1 && k >= 0) { letterNumberReachToEnd += 1; }
else { break; }
}
isWordCross = true;
break;
case "west":
cosFactor = 1; changedCurrentTouchPos = new Vector2(changedCurrentTouchPos.x, firstTouchPos.y);
for (int k = fly, t = k - matrixNumber; k > t; k--)
{
if (k >= 0) { letterNumberReachToEnd += 1; }
else { break; }
}
break;
case "northWest":
cosFactor = Mathf.Cos((float)(135 - angle) * Mathf.Deg2Rad);
for (int i = flx, k = fly, t = k - matrixNumber; k > t; k--, i--)
{
if (i >= 0 && k >= 0) { letterNumberReachToEnd += 1; }
else { break; }
}
isWordCross = true;
break;
}
int selectedLettersCounter;
if (isWordCross == false)
{
float selectLineScaleAmount = (float)Math.Sqrt(Math.Pow(changedCurrentTouchPos.y - firstTouchPos.y, 2) + Math.Pow(changedCurrentTouchPos.x - firstTouchPos.x, 2))
* ((float)16 * (matrixNumber - 1) / 35) * cosFactor;
if (selectLineScaleAmount > (letterNumberReachToEnd * 2) - 1)
{
selectLine.GetComponent<RectTransform>().localScale = new Vector3((letterNumberReachToEnd * 2) - 1, 1, 1);
selectedLettersCounter = letterNumberReachToEnd;
}
else
{
selectLine.GetComponent<RectTransform>().localScale = new Vector3(selectLineScaleAmount, 1, 1);
selectedLettersCounter = 1 + (int)Math.Round((selectLineScaleAmount - 1) / 2);
}
}
else
{
float selectLineScaleAmount = (float)Math.Sqrt(Math.Pow(changedCurrentTouchPos.y - firstTouchPos.y, 2) + Math.Pow(changedCurrentTouchPos.x - firstTouchPos.x, 2))
* ((float)16 * (matrixNumber - 1) / 35) * cosFactor;
if (selectLineScaleAmount > 1 + ((letterNumberReachToEnd * 2 - 2) * Mathf.Sqrt(2)))
{
selectLine.GetComponent<RectTransform>().localScale = new Vector3(1 + ((letterNumberReachToEnd * 2 - 2) * Mathf.Sqrt(2)), 1, 1);
selectedLettersCounter = letterNumberReachToEnd;
}
else
{
selectLine.GetComponent<RectTransform>().localScale = new Vector3(selectLineScaleAmount, 1, 1);
selectedLettersCounter = (int)Math.Round((((selectLineScaleAmount - 1) / Mathf.Sqrt(2)) + 2) / 2);
}
}
switch (direction)
{
case "north":
for (int i = flx, t = i, z = 0; i + selectedLettersCounter > t; i--, z++)
{
guessTextString += textArea[i, fly].transform.GetChild(0).GetComponent<Text>().text;
}
break;
case "northEast":
for (int i = flx, k = fly, t = k + selectedLettersCounter, z = 0; k < t; k++, i--, z++)
{
guessTextString += textArea[i, k].transform.GetChild(0).GetComponent<Text>().text;
}
break;
case "east":
for (int k = fly, t = k + selectedLettersCounter, z = 0; k < t; k++, z++)
{
guessTextString += textArea[flx, k].transform.GetChild(0).GetComponent<Text>().text;
}
break;
case "southEast":
for (int i = flx, k = fly, z = 0, t = k + selectedLettersCounter; k < t; k++, i++, z++)
{
guessTextString += textArea[i, k].transform.GetChild(0).GetComponent<Text>().text;
}
break;
case "south":
for (int i = flx, t = i + selectedLettersCounter, z = 0; i < t; i++, z++)
{
guessTextString += textArea[i, fly].transform.GetChild(0).GetComponent<Text>().text;
}
break;
case "southWest":
for (int i = flx, k = fly, t = i + selectedLettersCounter, z = 0; i < t; k--, i++, z++)
{
guessTextString += textArea[i, k].transform.GetChild(0).GetComponent<Text>().text;
}
break;
case "west":
for (int k = fly, t = k, z = 0; k + selectedLettersCounter > t; k--, z++)
{
guessTextString += textArea[flx, k].transform.GetChild(0).GetComponent<Text>().text;
}
break;
case "northWest":
for (int i = flx, k = fly, t = k, z = 0; k + selectedLettersCounter > t; k--, i--, z++)
{
guessTextString += textArea[i, k].transform.GetChild(0).GetComponent<Text>().text;
}
break;
}
guessText.GetComponent<Text>().text = guessTextString;
}
}
}
private void PuzzleCompleted()
{
if(selectedGameMode == "Zamana Karşı")
{
for (int i = 0; i < matrixNumber; i++)
{
for (int j = 0; j < matrixNumber; j++)
{
Destroy(textArea[i, j]);
}
} //Reset Letters
for(int t = 0; t < fillerLineHolder.Count; t++) { Destroy(fillerLineHolder[t]); } //Reset FillerLines
CreateThePlayArea();
}
else
{
SaveBestScoreAndEditLevelCompletedPanel(selectedGameMode);
playable = false;
levelCompletedPanel.GetComponent<Animation>().Play("LevelCompletedPanelOpen");
}
}
public void TimeIsUp()
{
SaveBestScoreAndEditLevelCompletedPanel(selectedGameMode);
playable = false;
levelCompletedPanel.GetComponent<Animation>().Play("LevelCompletedPanelOpen");
}
public void ScoreControl(string lastFoundWord)
{
//Set Score
float scoreFactorForMatrix = 1 + (matrixNumber - 9) * 0.25f;
int scoreFactorForWordLength = 10 + (lastFoundWord.Length - 4) * 5;
if (timeIntervalBetweenFoundWords <= 5) { scoreFactorForTimeInterval += 0.5f; }
else { scoreFactorForTimeInterval = 1; }
int scoreToBeAdded = (int)scoreFactorForMatrix * scoreFactorForWordLength * (int)scoreFactorForTimeInterval;
int timeToBeAdded = (int)scoreFactorForMatrix * scoreFactorForWordLength * (int)scoreFactorForTimeInterval / 5;
currentScore += scoreToBeAdded;
scoreText.text = currentScore.ToString();
timeIntervalBetweenFoundWords = 0;
//Set Time
if(selectedGameMode == "Zamana Karşı")
{
TimerController.secondsCount += timeToBeAdded; //Add Time
GetComponent<TimerController>().SetTimeWhenAddSeconds();
//Add Score Text And Add Time Text Animation
scoreAddText.text = "+" + scoreToBeAdded.ToString() + "p";
timeAddText.text = "+" + timeToBeAdded.ToString() + "s";
scoreTimeAddTextArea.GetComponent<Animation>().Play("ScoreAndTimeAddText");
}
else
{
//Add Score Text And Add Time Text Animation
scoreAddText.text = "+" + scoreToBeAdded.ToString() + "p";
scoreTimeAddTextArea.GetComponent<Animation>().Play("ScoreAndTimeAddText");
}
}
private void SaveBestScoreAndEditLevelCompletedPanel(string selectedGameMode)
{
levelCompletedScoreText.text = currentScore.ToString();
int bestScore;
if (selectedGameMode == "Zamana Karşı") { bestScore = int.Parse(EncryptionController.Decrypt(PlayerPrefs.GetString("bestScoreOfAgainstTime"))); }
else { bestScore = int.Parse(EncryptionController.Decrypt(PlayerPrefs.GetString("bestScoreOfNormal"))); }
if (currentScore > bestScore)
{
recordOldAreaForLevelCompletedArea.SetActive(false);
recordNewAreaForLevelCompletedArea.SetActive(true);
if (selectedGameMode == "Zamana Karşı")
{
PlayerPrefs.SetString("bestScoreOfAgainstTime", EncryptionController.Encrypt(currentScore.ToString()));
if (EncryptionController.Decrypt(PlayerPrefs.GetString("removeAdsPurchased")) == "No")
{
StartCoroutine(AdsAdMobController.InstanceAdsAdMobController.LoadInterstitialAd());
} // Show InterstitialAd
PlayServicesController.AddScoreToLeaderboard(GPGSIds.leaderboard_lider_tablosu__zamana_kar, currentScore);
}
else
{
PlayerPrefs.SetString("bestScoreOfNormal", EncryptionController.Encrypt(currentScore.ToString()));
if (EncryptionController.Decrypt(PlayerPrefs.GetString("removeAdsPurchased")) == "No")
{
StartCoroutine(AdsAdMobController.InstanceAdsAdMobController.LoadInterstitialAd());
} // Show InterstitialAd
PlayServicesController.AddScoreToLeaderboard(GPGSIds.leaderboard_lider_tablosu__normal_mod, currentScore);
}
}
else
{
recordOldAreaForLevelCompletedArea.SetActive(true);
recordNewAreaForLevelCompletedArea.SetActive(false);
recordOldAreaForLevelCompletedArea.GetComponent<Text>().text = "Rekorunuz : " + bestScore.ToString();
}
}
private void Awake()
{
fillerLineSample = GameObject.Find("FillerLineSample");
playAreaPanel = GameObject.Find("LettersPanel");
guessText = GameObject.Find("GuessText");
levelCompletedPanel = GameObject.Find("LevelCompletedPanel");
scoreText = GameObject.Find("ScoreText").GetComponent<Text>();
scoreAddText = GameObject.Find("ScoreAddText").GetComponent<Text>();
timeAddText = GameObject.Find("TimeAddText").GetComponent<Text>();
scoreTimeAddTextArea = GameObject.Find("ScoreTimeAddTextArea");
recordNewAreaForLevelCompletedArea = GameObject.Find("NewRecord");
recordOldAreaForLevelCompletedArea = GameObject.Find("OldRecord");
levelCompletedScoreText = GameObject.Find("LevelCompletedScoreText").GetComponent<Text>();
selectedGameMode = PlayerPrefs.GetString("selectedGameMode");
currentScore = 0;
matrixNumber = PuzzleCreateController.matrixNumber;
CreateThePlayArea();
}
private void Update()
{
GamePlayControl(playable);
}
}