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Unity3D implementation of the Ninja Rope in Worms Armaggedon

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NinjaRope

Unity3D implementation of the Ninja Rope in Worms Armaggedon.

This implementation has been made for my game, Scufflers, currently in pre-alpha.

To use, just create a gameobject with a LineRenderer (for the rope rendering) and the script (duh!). Included is an example player controller to test it out.

C&C and PRs are welcome!


Known bugs

  • ONLY works with PolygonCollider2D. PRs for other Collider2Ds are welcome!
  • when a collider gets fragmented (because of Unity's way of handling colliders), the rope sometimes gets stuck inbetween fragments. There's no work-around here but to make your colliders simpler.

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Unity3D implementation of the Ninja Rope in Worms Armaggedon

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