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SimulationSpace.cs
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SimulationSpace.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
namespace орбитальная_механика
{
public class SimulationSpace
{
private Space space = new Space();
public bool Play { get; private set; } = false;
private Thread threadSpace;
private Thread threadGraphics;
public double SpeedTime { get; private set; } = 10;
private double SpeedTimeCheck = 0;
private FormMain form;
private Func<Size> getSize;
private object Lock = new object();
private bool speedVector = true;
private bool radar = true;
public bool SpeedVector
{
get { return speedVector; }
set { lock (Lock) speedVector = value; }
}
public bool Radar
{
get { return radar; }
set { lock (Lock) radar = value; }
}
public SimulationSpace(FormMain form, Func<Size> getSize)
{
this.form = form;
this.getSize = getSize;
threadGraphics = new Thread(FPS);
threadGraphics.Start();
}
~SimulationSpace()
{
if (threadGraphics != null) threadGraphics.Abort();
if (threadSpace != null) threadSpace.Abort();
}
public void Start()
{
if (!Play)
{
Play = true;
threadSpace = new Thread(Simulation);
threadSpace.Start();
}
}
public void Stop()
{
if (Play)
{
Play = false;
threadSpace.Join();
}
}
public void MoveSpace(Point p)
{
space.MoveSpace(p);
}
public void MoveBody(SpaceBody b, Point p)
{
if (b != null && !Play)
lock (Lock)
{
b.X += p.X;
b.Y += p.Y;
}
}
public SpaceBody FindBody(Point coordinate)
{
if (!Play)
return space.Find(coordinate);
else return null;
}
public SpaceBody FindBody(string Name)
{
return space.Find(Name);
}
public SpaceBody[] AllBodies()
{
return space.bodies.ToArray();
}
public Space GetSpace()
{
return space;
}
public void ChangeSpeedVector(SpaceBody b, Point p)
{
if (!Play)
lock (Lock)
{
b.sX = (p.X + space.Beginning.X - b.X) / (float)16.0;
b.sY = (p.Y + space.Beginning.Y - b.Y) / (float)16.0;
}
}
public void AddBody(PointF point, float Weight, string Name)
{
if (!Play)
{
point.X += space.Beginning.X;
point.Y += space.Beginning.Y;
SpaceBody body = new SpaceBody(point, Weight, Name);
space.AddBody(body);
}
}
public void AddBody(SpaceBody body)
{
if (!Play)
space.AddBody(body);
}
public void AddStaticBody(PointF point, float Weight, string Name)
{
if (!Play)
{
point.X += space.Beginning.X;
point.Y += space.Beginning.Y;
SpaceStaticBody body = new SpaceStaticBody(point, Weight, Name);
space.AddBody(body);
}
}
public void AddShip(PointF point, string Name)
{
if (!Play)
{
point.X += space.Beginning.X;
point.Y += space.Beginning.Y;
SpaceShip body = new SpaceShip(point, Name);
space.AddBody(body);
}
}
public void DeleteBody(SpaceBody b)
{
space.RemoveBody(b);
}
public void Orbit(SpaceBody Main, SpaceBody Satellite, bool clockwise)
{
space.Orbit(Main, Satellite, clockwise);
}
public void Clear()
{
Play = false;
space.Clear();
}
public void SpeedSimulation(double speed)
{
SpeedTime = speed;
}
public void NewBackground(IBackground b)
{
space.NewBackground(b);
}
public void Delete()
{
if (threadGraphics != null) threadGraphics.Abort();
if (threadSpace != null) threadSpace.Abort();
}
private void Simulation()
{
while (Play)
{
space.Teak();
double timeSpeedTime = SpeedTime * space.Slow;
if (timeSpeedTime <= 1)
{
SpeedTimeCheck += timeSpeedTime;
if (SpeedTimeCheck >= 1)
{
Thread.Sleep(1);
SpeedTimeCheck -= 1;
}
}
else Thread.Sleep((int)timeSpeedTime);
}
}
private void FPS()
{
Bitmap bmp;
while (true)
{
Size t = getSize();
lock (Lock)
bmp = space.GetPicture(t.Width, t.Height, SpeedVector, Radar);
form.Invoke((Action)(() => form.pictureBox1.Image = bmp));
GC.Collect();
}
}
}
}