/
StateManager.cs
1498 lines (1347 loc) · 71.8 KB
/
StateManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
namespace SpaceWars
{
class State
{
public Game1 mGameReference;
public State(Game1 pGame)
{
mGameReference = pGame;
}
public virtual void EnterState()
{
ClearDisplayLists();
}
public virtual void Update(float DT)
{
}
public virtual void LeaveState()
{
}
public void ClearDisplayLists()
{
if (mGameReference != null)
{
if (mGameReference.aaDisplay != null)
{
if (mGameReference.aaDisplay.mDisplayObjects != null)
{
mGameReference.aaDisplay.mDisplayObjects.Clear();
}
if (mGameReference.aaDisplay.mMenuUIElements != null)
{
mGameReference.aaDisplay.mMenuUIElements.Clear();
}
if (mGameReference.aaDisplay.mUIElements != null)
{
mGameReference.aaDisplay.mUIElements.Clear();
}
if (mGameReference.aaDisplay.mVisibleUIElements != null)
{
mGameReference.aaDisplay.mVisibleUIElements.Clear();
}
}
}
}
}
class StateManager
{
private State mCurrentState;
public StateManager()
{
}
public void ChangeState(State pNewState)
{
if (mCurrentState != null)
{
mCurrentState.LeaveState();
}
mCurrentState = pNewState;
mCurrentState.EnterState();
}
public void UpdateState(float DT)
{
if (mCurrentState != null)
{
mCurrentState.Update(DT);
}
}
public State GetCurrentState()
{
return mCurrentState;
}
}
class State_GameState : State
{
public GameWorld aaGameWorld;
public State_GameState(Game1 pGame)
: base(pGame)
{
}
public override void EnterState()
{
base.EnterState();
mGameReference.IsMouseVisible = false;
//Music plug
mGameReference.mMusicMenu_Instance.Stop();
mGameReference.mMusicGameplay_Instance.Play();
aaGameWorld = new GameWorld(mGameReference.aaDisplay);
aaGameWorld.Initialize();
mGameReference.aaGameWorld = aaGameWorld;
}
public override void Update(float DT)
{
base.Update(DT);
aaGameWorld.UpdateWorld(DT);
}
public override void LeaveState()
{
base.LeaveState();
mGameReference.aaGameWorld.Destroy();
mGameReference.aaGameWorld = null;
aaGameWorld = null;
mGameReference.IsMouseVisible = true;
}
}
class State_SplashState : State
{
private float mDisplayTime = 5.0f;
private float mFadeTime = 1.0f;
private float mElapsedTime;
private DisplayObject mSplashLogo;
public State_SplashState(Game1 pGame)
: base(pGame)
{
}
public override void EnterState()
{
base.EnterState();
mElapsedTime = 0.0f;
mSplashLogo = new DisplayObject(mGameReference.aaDisplay, "Zelbyte", 0, 0, 0, 0, 1.0f, 0, 0, 1080, 720, 0, false);
mSplashLogo.SetBlendColor(Color.White);
mSplashLogo.FadeToAmount(0.0f);
}
public override void Update(float DT)
{
base.Update(DT);
mElapsedTime += DT;
if (mElapsedTime <= mFadeTime)
{
float fadeAmount = mElapsedTime / mFadeTime;
mSplashLogo.FadeToAmount(fadeAmount);
}
else if (mElapsedTime >= (mDisplayTime - mFadeTime) && mElapsedTime <= mDisplayTime)
{
float fadeAmount = 1 - ((mElapsedTime - (mDisplayTime - mFadeTime)) / mFadeTime);
mSplashLogo.FadeToAmount(fadeAmount);
}
else
{
mSplashLogo.FadeToAmount(1.0f);
}
if (mElapsedTime >= mDisplayTime || Keyboard.GetState().IsKeyDown(Keys.Escape))
{
mGameReference.mManager.ChangeState(mGameReference.mMainMenu);
}
}
public override void LeaveState()
{
base.LeaveState();
mSplashLogo.Hide();
mGameReference.aaDisplay.RemoveFromDisplayList(mSplashLogo);
}
}
class State_Menu_Main : State
{
UIElement_StaticMenuElement gameTitle;
AssetKit_Menu_Title titleKit;
UIElement_MenuButton startButton;
AssetKit_Menu_Button_StartGame startKit;
UIElement_MenuButton instructionButton;
AssetKit_Menu_Button_Instructions instructionKit;
UIElement_MenuButton scoresButton;
AssetKit_Menu_Button_Scores scoresKit;
UIElement_MenuButton quitButton;
AssetKit_Menu_Button_Quit quitKit;
public State_Menu_Main(Game1 pGame)
: base(pGame)
{
}
public override void EnterState()
{
base.EnterState();
//Music plug
mGameReference.mMusicGameplay_Instance.Stop();
mGameReference.mMusicMenu_Instance.Play();
titleKit = new AssetKit_Menu_Title();
gameTitle = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, titleKit.ASSET_NAME, 640, 180, (int)titleKit.ORIGIN.X, (int)titleKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, titleKit.SRC_RECTX, titleKit.SRC_RECTY, titleKit.SRC_RECTWIDTH, titleKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(gameTitle);
startKit = new AssetKit_Menu_Button_StartGame();
startButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, startKit.ASSET_NAME, 540, 260, (int)startKit.ORIGIN.X, (int)startKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, startKit.SRC_RECTX, startKit.SRC_RECTY, startKit.SRC_RECTWIDTH, startKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(startButton);
instructionKit = new AssetKit_Menu_Button_Instructions();
instructionButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, instructionKit.ASSET_NAME, 540, 350, (int)instructionKit.ORIGIN.X, (int)instructionKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, instructionKit.SRC_RECTX, instructionKit.SRC_RECTY, instructionKit.SRC_RECTWIDTH, instructionKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(instructionButton);
scoresKit = new AssetKit_Menu_Button_Scores();
scoresButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, scoresKit.ASSET_NAME, 540, 440, (int)scoresKit.ORIGIN.X, (int)scoresKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, scoresKit.SRC_RECTX, scoresKit.SRC_RECTY, scoresKit.SRC_RECTWIDTH, scoresKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(scoresButton);
quitKit = new AssetKit_Menu_Button_Quit();
quitButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, quitKit.ASSET_NAME, 540, 530, (int)quitKit.ORIGIN.X, (int)quitKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, quitKit.SRC_RECTX, quitKit.SRC_RECTY, quitKit.SRC_RECTWIDTH, quitKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(quitButton);
}
public override void LeaveState()
{
base.LeaveState();
titleKit = null;
gameTitle.MenuDestroy();
gameTitle = null;
startKit = null;
startButton.MenuDestroy();
startButton = null;
instructionKit = null;
instructionButton.MenuDestroy();
instructionButton = null;
scoresKit = null;
scoresButton.MenuDestroy();
scoresKit = null;
quitKit = null;
quitButton.MenuDestroy();
quitButton = null;
}
public override void Update(float DT)
{
base.Update(DT);
// TODO: Update menu stuff
startButton.Update(DT);
instructionButton.Update(DT);
scoresButton.Update(DT);
quitButton.Update(DT);
if (Mouse.GetState().LeftButton.Equals(ButtonState.Pressed))
{
if (startButton.CheckButtonClick())
{
mGameReference.mManager.ChangeState(mGameReference.mShipMenu);
}
else if (instructionButton.CheckButtonClick())
{
mGameReference.mManager.ChangeState(mGameReference.mInstructionsMenu);
}
else if (scoresButton.CheckButtonClick())
{
mGameReference.mManager.ChangeState(mGameReference.mHighScoreMenu);
}
else if (quitButton.CheckButtonClick())
{
mGameReference.Exit();
}
}
}
}
class State_Menu_Ship : State
{
public AbilityData Abilitydata;
UIElement_MenuButton leftButton;
AssetKit_LeftArrowButton leftButtonKit;
UIElement_MenuButton rightButton;
AssetKit_RightArrowButton rightButtonKit;
UIElement_MenuButton backButton;
AssetKit_Menu_BackButton backButtonKit;
UIElement_MenuButton playButton;
AssetKit_PlayButton playButtonKit;
UIElement_MenuButton ability1Button;
UIElement_MenuButton ability2Button;
UIElement_MenuButton ability3Button;
UIElement_MenuButton ability4Button;
UIElement_MenuButton default1Button;
UIElement_MenuButton default2Button;
UIElement_MenuButton default3Button;
UIElement_MenuButton default4Button;
UIElement_MenuButton special1Button;
UIElement_MenuButton special2Button;
UIElement_MenuButton special3Button;
UIElement_MenuButton special4Button;
AssetKit_AbilityButton abilitykit;
UIElement_StaticMenuElement ShipSelect;
UIElement_StaticMenuElement AbilitySelect;
UIElement_StaticMenuElement HelpPlaque;
UIElement_StaticMenuElement ShipIcon;
UIElement_StaticMenuElement Ability1;
UIElement_StaticMenuElement Ability2;
UIElement_StaticMenuElement Ability3;
UIElement_StaticMenuElement Ability4;
UIElement_StaticMenuElement DefaultAbility1;
UIElement_StaticMenuElement DefaultAbility2;
UIElement_StaticMenuElement DefaultAbility3;
UIElement_StaticMenuElement DefaultAbility4;
UIElement_StaticMenuElement SpecialAbility1;
UIElement_StaticMenuElement SpecialAbility2;
UIElement_StaticMenuElement SpecialAbility3;
UIElement_StaticMenuElement SpecialAbility4;
AssetKit_ShipSelect shipselectKit;
AssetKit_ShipMenu_Help helpKit;
AssetKit_AgilityIcon aiconKit;
AssetKit_TankIcon ticonKit;
AssetKit_CommandoIcon ciconKit;
AssetKit_AbilitySelect abilityselectKit;
AssetKit_Ability_QuickTurn quickturnKit;
AssetKit_Ability_WarpDrive warpdriveKit;
AssetKit_Ability_GunOvercharge gunoverchargeKit;
AssetKit_Ability_BulletStar bulletstarKit;
AssetKit_Ability_BulletFurry bulletfurryKit;
AssetKit_Ability_DualWield dualwieldKit;
AssetKit_Ability_OverchargeEngines overchargeenginesKit;
AssetKit_Ability_MissileFlurry missileflurryKit;
AssetKit_Ability_TighterTurns tighterturnsKit;
AssetKit_Ability_EnergyShield energyshieldKit;
AssetKit_Ability_ShotgunBlast shotgunblastKit;
AssetKit_Ability_RearGuns reargunsKit;
AssetKit_Ability_AntiBullets antibulletsKit;
AssetKit_Ability_Satellite satelliteKit;
AssetKit_Ability_Mine mineKit;
AssetKit_Ability_FullShield fullshieldKit;
AssetKit_Ability_Locked lockedKit;
AssetKit_Ability_Slot1 slot1Kit;
AssetKit_Ability_Slot2 slot2Kit;
AssetKit_Ability_Slot3 slot3Kit;
AssetKit_Ability_Slot4 slot4Kit;
public AssetKit ability1;
public AssetKit ability2;
public AssetKit ability3;
public AssetKit ability4;
UIElement_Text mAbilityBox;
UIElement_Text mDescriptionBox;
UIElement_Text mHealth;
UIElement_Text mMaxThrust;
UIElement_Text mTurnSpeed;
UIElement_Text mShipName;
string mAbilityNameText;
string mDesciprtionText;
string health = "";
string maxthrust = "";
string turnspeed = "";
string shipname = "";
Vector2 textSize;
public int shipCount;
public int selectedAbility;
public int special1ID;
public int special2ID;
public int special3ID;
public int special4ID;
public bool placingAbility = false;
public State_Menu_Ship(Game1 pGame)
: base(pGame)
{
shipCount = 0;
mAbilityNameText = "";
mDesciprtionText = "";
selectedAbility = -1;
special1ID = -1;
special2ID = -1;
special3ID = -2;
special4ID = -3;
}
public override void EnterState()
{
base.EnterState();
Abilitydata = mGameReference.aaDisplay.aaGame.aaHSManager.Abilitydata;
lockedKit = new AssetKit_Ability_Locked();
quickturnKit = new AssetKit_Ability_QuickTurn();
warpdriveKit = new AssetKit_Ability_WarpDrive();
gunoverchargeKit = new AssetKit_Ability_GunOvercharge();
bulletstarKit = new AssetKit_Ability_BulletStar();
bulletfurryKit = new AssetKit_Ability_BulletFurry();
dualwieldKit = new AssetKit_Ability_DualWield();
missileflurryKit = new AssetKit_Ability_MissileFlurry();
overchargeenginesKit = new AssetKit_Ability_OverchargeEngines();
tighterturnsKit = new AssetKit_Ability_TighterTurns();
energyshieldKit = new AssetKit_Ability_EnergyShield();
shotgunblastKit = new AssetKit_Ability_ShotgunBlast();
reargunsKit = new AssetKit_Ability_RearGuns();
antibulletsKit = new AssetKit_Ability_AntiBullets();
satelliteKit = new AssetKit_Ability_Satellite();
mineKit = new AssetKit_Ability_Mine();
fullshieldKit = new AssetKit_Ability_FullShield();
DefaultAbility1 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, quickturnKit.ASSET_NAME, 633, 335, (int)quickturnKit.ORIGIN.X, (int)quickturnKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, quickturnKit.SRC_RECTX, quickturnKit.SRC_RECTY, quickturnKit.SRC_RECTWIDTH, quickturnKit.SRC_RECTHEIGHT, 0.0f);
DefaultAbility2 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, warpdriveKit.ASSET_NAME, 705, 335, (int)warpdriveKit.ORIGIN.X, (int)warpdriveKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, warpdriveKit.SRC_RECTX, warpdriveKit.SRC_RECTY, warpdriveKit.SRC_RECTWIDTH, warpdriveKit.SRC_RECTHEIGHT, 0.0f);
DefaultAbility3 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, gunoverchargeKit.ASSET_NAME, 779, 335, (int)gunoverchargeKit.ORIGIN.X, (int)gunoverchargeKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, gunoverchargeKit.SRC_RECTX, gunoverchargeKit.SRC_RECTY, gunoverchargeKit.SRC_RECTWIDTH, gunoverchargeKit.SRC_RECTHEIGHT, 0.0f);
DefaultAbility4 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, bulletstarKit.ASSET_NAME, 849, 335, (int)bulletstarKit.ORIGIN.X, (int)bulletstarKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, bulletstarKit.SRC_RECTX, bulletstarKit.SRC_RECTY, bulletstarKit.SRC_RECTWIDTH, bulletstarKit.SRC_RECTHEIGHT, 0.0f);
SpecialAbility1 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, lockedKit.ASSET_NAME, 633, 482, (int)lockedKit.ORIGIN.X, (int)lockedKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, lockedKit.SRC_RECTX, lockedKit.SRC_RECTY, lockedKit.SRC_RECTWIDTH, lockedKit.SRC_RECTHEIGHT, 0.0f);
SpecialAbility2 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, lockedKit.ASSET_NAME, 705, 482, (int)lockedKit.ORIGIN.X, (int)lockedKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, lockedKit.SRC_RECTX, lockedKit.SRC_RECTY, lockedKit.SRC_RECTWIDTH, lockedKit.SRC_RECTHEIGHT, 0.0f);
SpecialAbility3 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, lockedKit.ASSET_NAME, 779, 482, (int)lockedKit.ORIGIN.X, (int)lockedKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, lockedKit.SRC_RECTX, lockedKit.SRC_RECTY, lockedKit.SRC_RECTWIDTH, lockedKit.SRC_RECTHEIGHT, 0.0f);
SpecialAbility4 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, lockedKit.ASSET_NAME, 849, 482, (int)lockedKit.ORIGIN.X, (int)lockedKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, lockedKit.SRC_RECTX, lockedKit.SRC_RECTY, lockedKit.SRC_RECTWIDTH, lockedKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(DefaultAbility1);
mGameReference.aaDisplay.AddMenuUIElement(DefaultAbility2);
mGameReference.aaDisplay.AddMenuUIElement(DefaultAbility3);
mGameReference.aaDisplay.AddMenuUIElement(DefaultAbility4);
mGameReference.aaDisplay.AddMenuUIElement(SpecialAbility1);
mGameReference.aaDisplay.AddMenuUIElement(SpecialAbility2);
mGameReference.aaDisplay.AddMenuUIElement(SpecialAbility3);
mGameReference.aaDisplay.AddMenuUIElement(SpecialAbility4);
abilitykit = new AssetKit_AbilityButton();
ability1Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 639, 206, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
ability2Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 711, 206, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
ability3Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 785, 206, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
ability4Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 855, 206, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
default1Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 639, 341, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
default2Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 711, 341, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
default3Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 785, 341, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
default4Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 855, 341, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
special1Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 639, 488, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
special2Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 711, 488, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
special3Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 785, 488, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
special4Button = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitykit.ASSET_NAME, 855, 488, (int)abilitykit.ORIGIN.X, (int)abilitykit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.2f, abilitykit.SRC_RECTX, abilitykit.SRC_RECTY, abilitykit.SRC_RECTWIDTH, abilitykit.SRC_RECTHEIGHT, 0.0f);
ability1Button.highlightDisabled = true;
ability2Button.highlightDisabled = true;
ability3Button.highlightDisabled = true;
ability4Button.highlightDisabled = true;
mGameReference.aaDisplay.AddMenuUIElement(ability1Button);
mGameReference.aaDisplay.AddMenuUIElement(ability2Button);
mGameReference.aaDisplay.AddMenuUIElement(ability3Button);
mGameReference.aaDisplay.AddMenuUIElement(ability4Button);
mGameReference.aaDisplay.AddMenuUIElement(default1Button);
mGameReference.aaDisplay.AddMenuUIElement(default2Button);
mGameReference.aaDisplay.AddMenuUIElement(default3Button);
mGameReference.aaDisplay.AddMenuUIElement(default4Button);
mGameReference.aaDisplay.AddMenuUIElement(special1Button);
mGameReference.aaDisplay.AddMenuUIElement(special2Button);
mGameReference.aaDisplay.AddMenuUIElement(special3Button);
mGameReference.aaDisplay.AddMenuUIElement(special4Button);
backButtonKit = new AssetKit_Menu_BackButton();
backButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, backButtonKit.ASSET_NAME, 1060, 370, (int)backButtonKit.ORIGIN.X, (int)backButtonKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, backButtonKit.SRC_RECTX, backButtonKit.SRC_RECTY, backButtonKit.SRC_RECTWIDTH, backButtonKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(backButton);
rightButtonKit = new AssetKit_RightArrowButton();
rightButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, rightButtonKit.ASSET_NAME, 325, 90, (int)rightButtonKit.ORIGIN.X, (int)rightButtonKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, rightButtonKit.SRC_RECTX, rightButtonKit.SRC_RECTY, rightButtonKit.SRC_RECTWIDTH, rightButtonKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(rightButton);
leftButtonKit = new AssetKit_LeftArrowButton();
leftButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, leftButtonKit.ASSET_NAME, 180, 90, (int)leftButtonKit.ORIGIN.X, (int)leftButtonKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, leftButtonKit.SRC_RECTX, leftButtonKit.SRC_RECTY, leftButtonKit.SRC_RECTWIDTH, leftButtonKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(leftButton);
playButtonKit = new AssetKit_PlayButton();
playButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, playButtonKit.ASSET_NAME, 1060, 270, (int)playButtonKit.ORIGIN.X, (int)playButtonKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, playButtonKit.SRC_RECTX, playButtonKit.SRC_RECTY, playButtonKit.SRC_RECTWIDTH, playButtonKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(playButton);
aiconKit = new AssetKit_AgilityIcon();
ticonKit = new AssetKit_TankIcon();
ciconKit = new AssetKit_CommandoIcon();
ShipIcon = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, aiconKit.ASSET_NAME, 235, 85, (int)aiconKit.ORIGIN.X, (int)aiconKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, aiconKit.SRC_RECTX, aiconKit.SRC_RECTY, aiconKit.SRC_RECTWIDTH, aiconKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(ShipIcon);
shipselectKit = new AssetKit_ShipSelect();
ShipSelect = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, shipselectKit.ASSET_NAME, 20, 10, (int)shipselectKit.ORIGIN.X, (int)shipselectKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, shipselectKit.SRC_RECTX, shipselectKit.SRC_RECTY, shipselectKit.SRC_RECTWIDTH, shipselectKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(ShipSelect);
helpKit = new AssetKit_ShipMenu_Help();
HelpPlaque = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, helpKit.ASSET_NAME, 20, 365, (int)helpKit.ORIGIN.X, (int)helpKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, helpKit.SRC_RECTX, helpKit.SRC_RECTY, helpKit.SRC_RECTWIDTH, helpKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(HelpPlaque);
abilityselectKit = new AssetKit_AbilitySelect();
AbilitySelect = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilityselectKit.ASSET_NAME, 535, 60, (int)abilityselectKit.ORIGIN.X, (int)abilityselectKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, abilityselectKit.SRC_RECTX, abilityselectKit.SRC_RECTY, abilityselectKit.SRC_RECTWIDTH, abilityselectKit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(AbilitySelect);
mAbilityBox = new UIElement_Text(mGameReference.aaDisplay, mGameReference.aaGameWorld, mGameReference.mTextboxFont, 900 - (int)(textSize.X / 2), 560, Color.White, "");
mDescriptionBox = new UIElement_Text(mGameReference.aaDisplay, mGameReference.aaGameWorld, mGameReference.mDescriptionFont, 935 - (int)(textSize.X / 2), 600, Color.White, "");
mGameReference.aaDisplay.AddMenuUIElement(mAbilityBox);
mGameReference.aaDisplay.AddMenuUIElement(mDescriptionBox);
mShipName = new UIElement_Text(mGameReference.aaDisplay, mGameReference.aaGameWorld, mGameReference.mTextboxFont, 270 - (int)(textSize.X / 2), 185, Color.White, shipname);
mHealth = new UIElement_Text(mGameReference.aaDisplay, mGameReference.aaGameWorld, mGameReference.mDescription2Font, 131, 230, Color.White, "Health: " + health);
mMaxThrust = new UIElement_Text(mGameReference.aaDisplay, mGameReference.aaGameWorld, mGameReference.mDescription2Font, 132, 260, Color.White, "Max Thrust: " + maxthrust);
mTurnSpeed = new UIElement_Text(mGameReference.aaDisplay, mGameReference.aaGameWorld, mGameReference.mDescription2Font, 130, 290, Color.White, "Turn Speed: " + turnspeed);
slot1Kit = new AssetKit_Ability_Slot1();
slot2Kit = new AssetKit_Ability_Slot2();
slot3Kit = new AssetKit_Ability_Slot3();
slot4Kit = new AssetKit_Ability_Slot4();
Ability1 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, slot1Kit.ASSET_NAME, 633, 200, (int)slot1Kit.ORIGIN.X, (int)slot1Kit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, slot1Kit.SRC_RECTX, slot1Kit.SRC_RECTY, slot1Kit.SRC_RECTWIDTH, slot1Kit.SRC_RECTHEIGHT, 0.0f);
Ability2 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, slot1Kit.ASSET_NAME, 705, 200, (int)slot1Kit.ORIGIN.X, (int)slot1Kit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, slot1Kit.SRC_RECTX, slot1Kit.SRC_RECTY, slot1Kit.SRC_RECTWIDTH, slot1Kit.SRC_RECTHEIGHT, 0.0f);
Ability3 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, slot1Kit.ASSET_NAME, 779, 200, (int)slot1Kit.ORIGIN.X, (int)slot1Kit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, slot1Kit.SRC_RECTX, slot1Kit.SRC_RECTY, slot1Kit.SRC_RECTWIDTH, slot1Kit.SRC_RECTHEIGHT, 0.0f);
Ability4 = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, slot1Kit.ASSET_NAME, 849, 200, (int)slot1Kit.ORIGIN.X, (int)slot1Kit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH - 0.1f, slot1Kit.SRC_RECTX, slot1Kit.SRC_RECTY, slot1Kit.SRC_RECTWIDTH, slot1Kit.SRC_RECTHEIGHT, 0.0f);
mGameReference.aaDisplay.AddMenuUIElement(Ability1);
mGameReference.aaDisplay.AddMenuUIElement(Ability2);
mGameReference.aaDisplay.AddMenuUIElement(Ability3);
mGameReference.aaDisplay.AddMenuUIElement(Ability4);
ShipChangeUpdate();
}
public override void LeaveState()
{
base.LeaveState();
shipselectKit = null;
aiconKit = null;
ticonKit = null;
ciconKit = null;
ShipSelect.MenuDestroy();
ShipSelect = null;
leftButtonKit = null;
leftButton.MenuDestroy();
leftButton = null;
rightButtonKit = null;
rightButton.MenuDestroy();
rightButton = null;
backButtonKit = null;
backButton.MenuDestroy();
backButton = null;
mAbilityBox.MenuDestroy();
mAbilityBox = null;
mGameReference.aaDisplay.mMenuUIElements.Clear();
}
public override void Update(float DT)
{
backButton.Update(DT);
leftButton.Update(DT);
rightButton.Update(DT);
playButton.Update(DT);
ability1Button.Update(DT);
ability2Button.Update(DT);
ability3Button.Update(DT);
ability4Button.Update(DT);
default1Button.Update(DT);
default2Button.Update(DT);
default3Button.Update(DT);
default4Button.Update(DT);
special1Button.Update(DT);
special2Button.Update(DT);
special3Button.Update(DT);
special4Button.Update(DT);
base.Update(DT);
if (backButton.CheckButtonClick())
{
mGameReference.mManager.ChangeState(mGameReference.mMainMenu);
SaveData();
}
else if (playButton.CheckButtonClick())
{
if (!(Abilitydata.mAbility1[shipCount] < 0) && !(Abilitydata.mAbility2[shipCount] < 0) && !(Abilitydata.mAbility3[shipCount] < 0) && !(Abilitydata.mAbility4[shipCount] < 0))
{
mGameReference.mManager.ChangeState(mGameReference.mGame);
mGameReference.aaDisplay.aaGame.aaHSManager.Abilitydata = Abilitydata;
mGameReference.aaHSManager.SaveAbilities();
}
else
{
UIElement errorText = new UIElement_Text(mGameReference.aaDisplay, mGameReference.aaGameWorld, mGameReference.mDescription2Font, 570, 265, Color.Red, "You must fill all ability slots");
mGameReference.aaDisplay.AddMenuUIElement(errorText);
}
}
else if (leftButton.CheckButtonClick())
{
shipCount--;
FixShipCount();
ShipChangeUpdate();
}
else if (rightButton.CheckButtonClick())
{
shipCount++;
FixShipCount();
ShipChangeUpdate();
}
else if (default1Button.CheckButtonClick())
{
UnhighlightAbilities();
HighlightAbilities();
default1Button.forceHighlight = true;
selectedAbility = 0;
placingAbility = true;
}
else if (default2Button.CheckButtonClick())
{
UnhighlightAbilities();
HighlightAbilities();
default2Button.forceHighlight = true;
selectedAbility = 1;
placingAbility = true;
}
else if (default3Button.CheckButtonClick())
{
UnhighlightAbilities();
HighlightAbilities();
default3Button.forceHighlight = true;
selectedAbility = 2;
placingAbility = true;
}
else if (default4Button.CheckButtonClick())
{
UnhighlightAbilities();
HighlightAbilities();
default4Button.forceHighlight = true;
selectedAbility = 3;
placingAbility = true;
}
else if (special1Button.CheckButtonClick() && special1ID >= 0)
{
UnhighlightAbilities();
HighlightAbilities();
special1Button.forceHighlight = true;
selectedAbility = special1ID;
placingAbility = true;
}
else if (special2Button.CheckButtonClick() && special2ID >= 0)
{
UnhighlightAbilities();
HighlightAbilities();
special2Button.forceHighlight = true;
selectedAbility = special2ID;
placingAbility = true;
}
else if (special3Button.CheckButtonClick() && special3ID >= 0)
{
UnhighlightAbilities();
HighlightAbilities();
special3Button.forceHighlight = true;
selectedAbility = special3ID;
placingAbility = true;
}
else if (special4Button.CheckButtonClick() && special4ID >= 0)
{
UnhighlightAbilities();
HighlightAbilities();
special4Button.forceHighlight = true;
selectedAbility = special4ID;
placingAbility = true;
}
if (default1Button.CheckButtonHover())
UpdateDescriptionText(0);
else if (default2Button.CheckButtonHover())
UpdateDescriptionText(1);
else if (default3Button.CheckButtonHover())
UpdateDescriptionText(2);
else if (default4Button.CheckButtonHover())
UpdateDescriptionText(3);
else if (special1Button.CheckButtonHover())
UpdateDescriptionText(special1ID);
else if (special2Button.CheckButtonHover())
UpdateDescriptionText(special2ID);
else if (special3Button.CheckButtonHover())
UpdateDescriptionText(special3ID);
else if (special4Button.CheckButtonHover())
UpdateDescriptionText(special4ID);
if (placingAbility)
{
if (ability1Button.CheckButtonClick() && selectedAbility >= 0)
{
CheckExistance(selectedAbility, 1);
selectedAbility = -1;
UnhighlightAbilities();
ShipChangeUpdate();
}
else if (ability2Button.CheckButtonClick() && selectedAbility >= 0)
{
CheckExistance(selectedAbility, 2);
selectedAbility = -1;
UnhighlightAbilities();
ShipChangeUpdate();
}
else if (ability3Button.CheckButtonClick() && selectedAbility >= 0)
{
CheckExistance(selectedAbility, 3);
selectedAbility = -1;
UnhighlightAbilities();
ShipChangeUpdate();
}
else if (ability4Button.CheckButtonClick() && selectedAbility >= 0)
{
CheckExistance(selectedAbility, 4);
selectedAbility = -1;
UnhighlightAbilities();
ShipChangeUpdate();
}
}
if (Keyboard.GetState().IsKeyDown(Keys.Escape))
{
mGameReference.mManager.ChangeState(mGameReference.mMainMenu);
}
}
public void SaveData()
{
mGameReference.aaDisplay.aaGame.aaHSManager.Abilitydata = Abilitydata;
mGameReference.aaHSManager.SaveAbilities();
}
public void CheckExistance(int abilityID, int slot)
{
switch (slot)
{
case 1:
if (Abilitydata.mAbility2[shipCount] == abilityID)
Abilitydata.mAbility2[shipCount] = -2;
else if (Abilitydata.mAbility3[shipCount] == abilityID)
Abilitydata.mAbility3[shipCount] = -3;
else if (Abilitydata.mAbility4[shipCount] == abilityID)
Abilitydata.mAbility4[shipCount] = -4;
Abilitydata.mAbility1[shipCount] = abilityID;
break;
case 2:
if (Abilitydata.mAbility1[shipCount] == abilityID)
Abilitydata.mAbility1[shipCount] = -1;
if (Abilitydata.mAbility3[shipCount] == abilityID)
Abilitydata.mAbility3[shipCount] = -3;
if (Abilitydata.mAbility4[shipCount] == abilityID)
Abilitydata.mAbility4[shipCount] = -4;
Abilitydata.mAbility2[shipCount] = abilityID;
break;
case 3:
if (Abilitydata.mAbility1[shipCount] == abilityID)
Abilitydata.mAbility1[shipCount] = -1;
if (Abilitydata.mAbility2[shipCount] == abilityID)
Abilitydata.mAbility2[shipCount] = -2;
if (Abilitydata.mAbility4[shipCount] == abilityID)
Abilitydata.mAbility4[shipCount] = -4;
Abilitydata.mAbility3[shipCount] = abilityID;
break;
case 4:
if (Abilitydata.mAbility1[shipCount] == abilityID)
Abilitydata.mAbility1[shipCount] = -1;
if (Abilitydata.mAbility2[shipCount] == abilityID)
Abilitydata.mAbility2[shipCount] = -2;
if (Abilitydata.mAbility3[shipCount] == abilityID)
Abilitydata.mAbility3[shipCount] = -3;
Abilitydata.mAbility4[shipCount] = abilityID;
break;
}
}
public void FixShipCount()
{
if (shipCount > 2)
shipCount = 0;
else if (shipCount < 0)
shipCount = 2;
}
public void HighlightAbilities()
{
ability1Button.forceHighlight = true;
ability2Button.forceHighlight = true;
ability3Button.forceHighlight = true;
ability4Button.forceHighlight = true;
}
public void UnhighlightAbilities()
{
default1Button.forceHighlight = false;
default2Button.forceHighlight = false;
default3Button.forceHighlight = false;
default4Button.forceHighlight = false;
special1Button.forceHighlight = false;
special2Button.forceHighlight = false;
special3Button.forceHighlight = false;
special4Button.forceHighlight = false;
ability1Button.forceHighlight = false;
ability2Button.forceHighlight = false;
ability3Button.forceHighlight = false;
ability4Button.forceHighlight = false;
}
public void UpdateDescriptionText(int abilityID)
{
switch (abilityID)
{
case Constants.EMPTY_THREE:
mAbilityNameText = "Locked";
mDesciprtionText = "Reach wave 30 with this ship";
break;
case Constants.EMPTY_TWO:
mAbilityNameText = "Locked";
mDesciprtionText = "Reach wave 20 with this ship";
break;
case Constants.EMPTY_ONE:
mAbilityNameText = "Locked";
mDesciprtionText = "Reach wave 10 with this ship";
break;
case Constants.QUICK_TURN:
mAbilityNameText = "Quick Turn";
mDesciprtionText = "Make a quick U-turn";
break;
case Constants.WARP_DRIVE:
mAbilityNameText = "Warp Drive";
mDesciprtionText = "Jump forward a short distance";
break;
case Constants.GUN_OVERCHARGE:
mAbilityNameText = "Overcharge Guns";
mDesciprtionText = "Increase fire rate";
break;
case Constants.BULLET_STAR:
mAbilityNameText = "Bullet Star";
mDesciprtionText = "Fire a circle of bullets";
break;
case Constants.BULLET_FURRY:
mAbilityNameText = "Bullet Fury";
mDesciprtionText = "Fire a barrage of bullets";
break;
case Constants.DUAL_WIELD:
mAbilityNameText = "Dual Wield";
mDesciprtionText = "Dual wield your current weapon";
break;
case Constants.OVERCHARGE_ENGINES:
mAbilityNameText = "Overcharge Engines";
mDesciprtionText = "Increase max thrust";
break;
case Constants.MISSILE_FLURRY:
mAbilityNameText = "Missle Flurry";
mDesciprtionText = "Fire homing missiles";
break;
case Constants.SHOTGUN_BLAST:
mAbilityNameText = "Shotgun Blast";
mDesciprtionText = "Shoot a wave of bullets";
break;
case Constants.TIGHTER_TURNS:
mAbilityNameText = "Expand Wingspan";
mDesciprtionText = "Increase turning speed";
break;
case Constants.ENERGY_SHIELD:
mAbilityNameText = "Energy Shield";
mDesciprtionText = "Absorbs ONLY bullets and missiles";
break;
case Constants.REAR_GUN:
mAbilityNameText = "Rear Guns";
mDesciprtionText = "Fire a secondary gun opposite your primary gun";
break;
case Constants.ANTI_BULLETS:
mAbilityNameText = "Anti-Bullets";
mDesciprtionText = "Fire weak bullets that destroy enemy bullets";
break;
case Constants.SATELLITE:
mAbilityNameText = "Helper Satellite";
mDesciprtionText = "Deploy a satellite that helps shoot";
break;
case Constants.MINES:
mAbilityNameText = "Mines";
mDesciprtionText = "Lay down active mines";
break;
case Constants.FULL_SHIELD:
mAbilityNameText = "Full Shield";
mDesciprtionText = "Protection from bullets and collisions";
break;
}
textSize = mGameReference.mTextboxFont.MeasureString(mAbilityNameText);
mAbilityBox.mPos.X = 775 - (int)(textSize.X / 2);
mAbilityBox.mText = mAbilityNameText;
textSize = mGameReference.mDescriptionFont.MeasureString(mDesciprtionText);
mDescriptionBox.mPos.X = 775 - (int)(textSize.X / 2);
mDescriptionBox.mText = mDesciprtionText;
}
public void ShipChangeUpdate()
{
mShipName.MenuDestroy();
mHealth.MenuDestroy();
mMaxThrust.MenuDestroy();
mTurnSpeed.MenuDestroy();
special2ID = -1;
special3ID = -2;
special4ID = -3;
SpecialAbility2.src_RectX = lockedKit.SRC_RECTX;
SpecialAbility2.src_RectY = lockedKit.SRC_RECTY;
SpecialAbility3.src_RectX = lockedKit.SRC_RECTX;
SpecialAbility3.src_RectY = lockedKit.SRC_RECTY;
SpecialAbility4.src_RectX = lockedKit.SRC_RECTX;
SpecialAbility4.src_RectY = lockedKit.SRC_RECTY;
switch (shipCount)
{
case 0:
ShipIcon.src_RectX = aiconKit.SRC_RECTX;
ShipIcon.src_RectY = aiconKit.SRC_RECTY;
shipname = "AGILITY";
health = "100";
maxthrust = "300 N";
turnspeed = "5 rad/s";
if (CheckAbility1())
ability1 = SetAbilityIcon(Abilitydata.mAbility1[0]);
else
ability1 = SetAbilityIcon(Constants.EMPTY_ONE);
if (CheckAbility2())
ability2 = SetAbilityIcon(Abilitydata.mAbility2[0]);
else
ability2 = SetAbilityIcon(Constants.EMPTY_TWO);
if (CheckAbility3())
ability3 = SetAbilityIcon(Abilitydata.mAbility3[0]);
else
ability3 = SetAbilityIcon(Constants.EMPTY_THREE);
if (CheckAbility4())
ability4 = SetAbilityIcon(Abilitydata.mAbility4[0]);
else
ability4 = SetAbilityIcon(Constants.EMPTY_FOUR);
SpecialAbility1.src_RectX = tighterturnsKit.SRC_RECTX;
SpecialAbility1.src_RectY = tighterturnsKit.SRC_RECTY;
special1ID = 9;
if (Abilitydata.mUnlocks[0] == 2736)
{
SpecialAbility2.src_RectX = shotgunblastKit.SRC_RECTX;
SpecialAbility2.src_RectY = shotgunblastKit.SRC_RECTY;
special2ID = 8;
}
if (Abilitydata.mUnlocks[1] == 1967)
{
SpecialAbility3.src_RectX = energyshieldKit.SRC_RECTX;
SpecialAbility3.src_RectY = energyshieldKit.SRC_RECTY;
special3ID = 10;
}
if (Abilitydata.mUnlocks[2] == 8913)
{
SpecialAbility4.src_RectX = bulletfurryKit.SRC_RECTX;
SpecialAbility4.src_RectY = bulletfurryKit.SRC_RECTY;
special4ID = 4;
}
break;
case 1:
ShipIcon.src_RectX = ticonKit.SRC_RECTX;
ShipIcon.src_RectY = ticonKit.SRC_RECTY;
shipname = "TANK";
health = "200";
maxthrust = "230 N";
turnspeed = "3 rad/s";
if (CheckAbility1())
ability1 = SetAbilityIcon(Abilitydata.mAbility1[1]);
else
ability1 = SetAbilityIcon(Constants.EMPTY_ONE);
if (CheckAbility2())
ability2 = SetAbilityIcon(Abilitydata.mAbility2[1]);
else
ability2 = SetAbilityIcon(Constants.EMPTY_TWO);
if (CheckAbility3())
ability3 = SetAbilityIcon(Abilitydata.mAbility3[1]);
else
ability3 = SetAbilityIcon(Constants.EMPTY_THREE);
if (CheckAbility4())
ability4 = SetAbilityIcon(Abilitydata.mAbility4[1]);