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The Plight of Knights and Sight

Overview

the plight of knights and sight

The Plight of Knights and Sight is a 3D video game prototype created for the 2018 iteration of the Ubisoft Game Lab competition, a collegiate level challenge where the goal is "to develop, in 10 weeks, playable 3D-video-game prototypes while adhering to the theme, mandate and constraints provided by a jury of Ubisoft professionals." The theme given was "Change the World", with the technical requirement that the game should be a 2-player networked experience. This submission received nominations in the following categories: Best Game Design, Best User Experience, and Best Prototype.

You can download the latest binary file for this game at our itch.io site. An earlier version of this game, developed in 48 hours during the 2018 Global Game Jam as a form of rapid prototyping, can be found here.

Synopsis

Originally inspired by the challenges of Alzheimer, this storybook style story is one of a family reminiscing on the joy of playing together. Imagining themselves as Knights, Grampa and Grandma solve the puzzles of the dungeon, describing its perils to their grandchild.

As an online collaborative game, every room requires both players to communicate with each other so as to reveal the path through the many obstacles. Paying attention to each other is key, as players will soon realise that what is visible to one is not necessarily so for the other. Thus, it is only through communication and collaboration that the family will open the doors.

Participants: