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RECT.cs
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RECT.cs
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#region Copyright(c) 2006 ZO, All right reserved.
// -----------------------------------------------------------------------------
// Copyright(c) 2006 ZO, All right reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistribution of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// 2. Redistribution in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// -----------------------------------------------------------------------------
#endregion
#region Using directives
using System.Drawing;
using System.Runtime.InteropServices;
using ZO.SmartCore.Helpers;
using ZO.SmartCore.Interop.Windows.Properties;
#endregion
namespace ZO.SmartCore.Interop.Windows
{
/// <summary>
/// defines the coordinates of the upper-left and lower-right corners of a rectangle.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
internal struct RECT
{
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="RECT"/> class.
/// </summary>
/// <param name="rectangle">The rectangle.</param>
public RECT(Rectangle rectangle)
{
this._Left = rectangle.Left;
this._Top = rectangle.Top;
this._Right = rectangle.Right;
this._Bottom = rectangle.Bottom;
}
/// <summary>
/// Initializes a new instance of the <see cref="RECT"/> class.
/// </summary>
/// <param name="rectangle">The rectangle.</param>
public RECT(RectangleF rectangle)
{
this._Left = (int)rectangle.Left;
this._Top = (int)rectangle.Top;
this._Right = (int)rectangle.Right;
this._Bottom = (int)rectangle.Bottom;
}
/// <summary>
/// Initializes a new instance of the <see cref="RECT"/> class.
/// </summary>
/// <param name="location">A location.</param>
/// <param name="size">A size.</param>
public RECT(POINT location, SIZE size)
{
this._Left = location.X;
this._Top = location.Y;
this._Right = this._Left + size.Width;
this._Bottom = this._Top + size.Height;
}
/// <summary>
/// Initializes a new instance of the <see cref="RECT"/> class.
/// </summary>
/// <param name="left">A left.</param>
/// <param name="top">A top.</param>
/// <param name="right">A right.</param>
/// <param name="bottom">A bottom.</param>
public RECT(int left, int top, int right, int bottom)
{
this._Left = left;
this._Top = top;
this._Right = right;
this._Bottom = bottom;
}
#endregion
#region Destructor
#endregion
#region Fields
private int _Left;
private int _Top;
private int _Right;
private int _Bottom;
#endregion
#region Events
#endregion
#region Operators
/// <summary>
/// Operator ==s the specified rect1.
/// </summary>
/// <param name="rect1">The rect1.</param>
/// <param name="rect2">The rect2.</param>
/// <returns></returns>
public static bool operator ==(RECT rect1, RECT rect2)
{
if (rect1 != Empty)
{
return rect1.Equals(rect2);
}
return (rect2 == Empty);
}
/// <summary>
/// Operator ==s the specified rect1.
/// </summary>
/// <param name="rect1">The rect1.</param>
/// <param name="rect2">The rect2.</param>
/// <returns></returns>
public static bool operator ==(RECT rect1, Rectangle rect2)
{
if (rect1 != Empty)
{
return rect1.Equals(rect2);
}
return (rect2 == Empty);
}
/// <summary>
/// Operator ==s the specified rect1.
/// </summary>
/// <param name="rect1">The rect1.</param>
/// <param name="rect2">The rect2.</param>
/// <returns></returns>
public static bool operator ==(Rectangle rect1, RECT rect2)
{
if (rect1 != Empty)
{
return rect2.Equals(rect1);
}
return (rect2 == Empty);
}
/// <summary>
/// Implicit operators the specified a rect.
/// </summary>
/// <param name="rect">A rect.</param>
/// <returns></returns>
public static implicit operator Rectangle(RECT rect)
{
return rect.ToRectangle();
}
/// <summary>
/// Implicit operators the specified rectangle.
/// </summary>
/// <param name="rectangle">The rectangle.</param>
/// <returns></returns>
public static implicit operator RECT(Rectangle rectangle)
{
return new RECT(rectangle);
}
/// <summary>
/// Operator !=s the specified rect1.
/// </summary>
/// <param name="rect1">The rect1.</param>
/// <param name="rect2">The rect2.</param>
/// <returns></returns>
public static bool operator !=(RECT rect1, RECT rect2)
{
return !(rect1 == rect2);
}
/// <summary>
/// Operator !=s the specified rect1.
/// </summary>
/// <param name="rect1">The rect1.</param>
/// <param name="rect2">The rect2.</param>
/// <returns></returns>
public static bool operator !=(RECT rect1, Rectangle rect2)
{
return !(rect1 == rect2);
}
/// <summary>
/// Operator !=s the specified rect1.
/// </summary>
/// <param name="rect1">The rect1.</param>
/// <param name="rect2">The rect2.</param>
/// <returns></returns>
public static bool operator !=(Rectangle rect1, RECT rect2)
{
return !(rect1 == rect2);
}
#endregion
#region Properties
/// <summary>
/// Get an empty rect
/// </summary>
public static readonly RECT Empty = new RECT(0, 0, 0, 0);
/// <summary>
/// Gets or sets the bottom.
/// </summary>
/// <value>The bottom.</value>
public int Bottom
{
get
{
return this._Bottom;
}
set
{
this._Bottom = value;
}
}
/// <summary>
/// Gets the bottom right.
/// </summary>
/// <value>The bottom right.</value>
public POINT BottomRight
{
get
{
return new POINT(this._Right, this._Bottom);
}
}
/// <summary>
/// Gets the height.
/// </summary>
/// <value>The height.</value>
public int Height
{
get
{
return (this._Bottom - this._Top);
}
}
/// <summary>
/// Gets or sets the left.
/// </summary>
/// <value>The left.</value>
public int Left
{
get
{
return this._Left;
}
set
{
this._Left = value;
}
}
/// <summary>
/// Gets the location.
/// </summary>
/// <value>The location.</value>
public POINT Location
{
get
{
return new POINT(this._Left, this._Top);
}
}
/// <summary>
/// Gets or sets the right.
/// </summary>
/// <value>The right.</value>
public int Right
{
get
{
return this._Right;
}
set
{
this._Right = value;
}
}
/// <summary>
/// Gets the size.
/// </summary>
/// <value>The size.</value>
public SIZE Size
{
get
{
return new SIZE(this._Right - this._Left, this._Bottom - this._Top);
}
}
/// <summary>
/// Gets or sets the top.
/// </summary>
/// <value>The top.</value>
public int Top
{
get
{
return this._Top;
}
set
{
this._Top = value;
}
}
/// <summary>
/// Gets the top left.
/// </summary>
/// <value>The top left.</value>
public POINT TopLeft
{
get
{
return new POINT(this._Left, this._Top);
}
}
/// <summary>
/// Gets the width.
/// </summary>
/// <value>The width.</value>
public int Width
{
get
{
return (this._Right - this._Left);
}
}
#endregion
#region Methods
/// <summary>
/// Equalses the specified a rect.
/// </summary>
/// <param name="rect">A rect.</param>
/// <returns></returns>
public bool Equals(RECT rect)
{
if (this._Left.Equals((object)rect._Left))
{
if (this._Top.Equals((object)rect._Top))
{
if (this._Right.Equals((object)rect._Right))
{
if (this._Bottom.Equals((object)rect._Bottom))
{
return true;
}
return false;
}
return false;
}
return false;
}
return false;
}
/// <summary>
/// Equalses the specified a rectangle.
/// </summary>
/// <param name="rectangle">A rectangle.</param>
/// <returns></returns>
public bool Equals(Rectangle rectangle)
{
if (this._Left.Equals((object)rectangle.Left))
{
if (this._Top.Equals((object)rectangle.Top))
{
if (this._Right.Equals((object)rectangle.Right))
{
if (this._Bottom.Equals((object)rectangle.Bottom))
{
return true;
}
return false;
}
return false;
}
return false;
}
return false;
}
/// <summary>
/// Equalses the specified a obj.
/// </summary>
/// <param name="obj">A obj.</param>
/// <returns></returns>
public override bool Equals(object obj)
{
if (obj != null)
{
if (obj is RECT)
{
return this.Equals((RECT)obj);
}
if (!(obj is Rectangle))
{
return false;
}
return this.Equals((Rectangle)obj);
}
return false;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>
/// A 32-bit signed integer that is the hash code for this instance.
/// </returns>
public override int GetHashCode()
{
return (((this._Left ^ ((this._Top << 13) | (this._Top >> 0x13))) ^ ((this.Width << 0x1a) | (this.Width >> 6))) ^ ((this.Height << 7) | (this.Height >> 0x19)));
}
/// <summary>
/// Returns the size of this structure, in bytes.
/// </summary>
public static int GetSize()
{
return Marshal.SizeOf(typeof(RECT));
}
/// <summary>
/// Inflates the specified size.
/// </summary>
/// <param name="size">The size.</param>
public void Inflate(SIZE size)
{
this.Inflate(size.Width, size.Height);
}
/// <summary>
/// Inflates the specified a width.
/// </summary>
/// <param name="width">A width.</param>
/// <param name="height">A height.</param>
public void Inflate(int width, int height)
{
this._Left -= width;
this._Top -= height;
this._Right += width;
this._Bottom += height;
}
/// <summary>
/// Inflates the specified left.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="top">The top.</param>
/// <param name="bottom">The bottom.</param>
/// <param name="right">The right.</param>
public void Inflate(int left, int top, int bottom, int right)
{
this._Left += left;
this._Top += top;
this._Bottom += bottom;
this._Right += right;
}
/// <summary>
/// Returns the intersection of two RECT structures.
/// </summary>
public static RECT Intersect(RECT rect1, RECT rect2)
{
return UnsafeNativeMethods.IntersectRect(rect1, rect2);
}
/// <summary>
/// Get a rectangle representation.
/// </summary>
/// <returns></returns>
public Rectangle ToRectangle()
{
return new Rectangle(this._Left, this._Top, this.Width, this.Height);
}
/// <summary>
/// Returns the fully qualified type name of this instance.
/// </summary>
/// <returns>
/// A <see cref="T:System.String"></see> containing a fully qualified type name.
/// </returns>
public override string ToString()
{
return ("{" + StringHelper.Format(Resources.RECTLTRB, new object[] { this._Left, this._Top, this._Right, this._Bottom }) + "}");
}
#endregion
}
}