White-Wolf/Minesharp
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A work in progress at the moment. Currently it is using the OpenTK framework for game libraries, openGL and input What Works: * Launcher (although currently the launcher is being bypassed for development's sake; it was a pain everytime I needed to debug the game) * Loading Screen (because you HAVE TO have one to be a legit thing). What Doesn't Work: * Everything in game (including singleplayer and multiplayer) * Level Loading * Options Menu What's in the Works: * Main Menu (got the buttons, just gotta start making them do stuff. Not sure if I want to have the panorama BG). * Network Framework (Have user authentication, and...that's it. Sorta have the keepAlive but that's returning an error for some reason). Build Status: Pre-Alpha Build State: Builds Current Hurdle: laying out the base framework for the in game rendering. If you can lend any help with this I would love it =) We are now using the AssortedWidgets code by BillConan Studio for UIs.
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A C# port of the infamous Minecraft java client. Meant for optimization of the java code.
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