UE4DotNet is a plugin for UnreakEngine 4 that permits scripting UE4 using any DotNet language (including C# and F#). It currently supports UE4 4.21 and DotNet Foundation (Windows only), but future versions will support later UE4 version and DotNet Core 3.0 and DotNet 5.0 (when available).
Documentation can be found here.
UE4DotNet is a C++ plugin for UE4. It requires Visual Studio 2017 to compile.
To install, create a new UE4 game based on the the Blank Blueprint template. Download and install the UE4DotNet/Plugins repository in the Plugins folder (GameFolder/Plugins/DotNet). Launching the editor will cause the plugin to recompile and it should be ready.
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