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MechEngineMod

BattleTech mod that adds engines and other components to mechs based on TT rules.

Requirements

either

or

Features

  • added std engine type
  • mechlab enforces to use an engine
  • added xl engine type and side torso xl engine parts
  • mechlab enforces side torso parts for xl engines
  • crit engine parts reduce speed, destroyed engine parts destroy mech
  • calculate walk and run speeds based on engine rating and mech tonnage
  • adjust movement speed summary stat based on engine rating
  • jump jets should now be limited to the integer distance of the mech's TT walk speed
  • added endo-steel critical slots to reduce structure weight by half
  • mechlab enforces the use of all 14 critical slots when choosing endo-steel
  • added ferros-fibrous critical slots to reduce armor weight by 1/12
  • mechlab enforces the use of all 14 critical slots when choosing ferros-fibrous
  • add all free heat sinks an engine supports, select type of heat sinks for engine by installing either double or single heatsinks on mech
  • mechlab enforces either single or double heat sink types but no mix
  • adjust heat performance summary stat based on engine rating
  • mechlab enforces only one gyro for center torso, also gryo to be 1 crit high
  • hide incompatible engines for mech
  • engine tooltip now gives info on speed and heatsink capability in mechlab
  • auto-adds engines to all newly bought and salvaged mechs that are missing them otherwise
  • internal structure of mechs weights 10% of maximum chassis weight
  • initial tonnage is the weight of internal structure + the cockpit weight of 3 tons

TODO

Download

Downloads can be found on github.

Install

After installing BTML, ModTek and DynModLib, put the mod into the \BATTLETECH\Mods\ folder and launch the game.

Development

  • Use git
  • Use Visual Studio or DynModLib to compile the project

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  • C# 98.4%
  • Perl 1.6%