-
Notifications
You must be signed in to change notification settings - Fork 0
/
ScriptCompressible.cs
89 lines (84 loc) · 3.23 KB
/
ScriptCompressible.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/*
* Copyright (c) 2008, Anthony James McCreath
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1 Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2 Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3 Neither the name of the project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY Anthony James McCreath "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL Anthony James McCreath BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace ClockWork.ScriptBuilder
{
/// <summary>
/// Changes the object it renders based on the writers Compress value
/// </summary>
public class ScriptCompressible : ScriptItem
{
#region Constructors
/// <summary>
/// Changes the object it renders based on the writers Compress value
/// </summary>
/// <param name="full">The object to render if not set to Compress</param>
/// <param name="compressed">The object to render if set to Compress</param>
public ScriptCompressible(object full, object compressed)
{
this.Full = full;
this.Compressed = compressed;
}
#endregion
private object _Full;
/// <summary>
/// The object to render if not set to Compress
/// </summary>
public object Full
{
get { return _Full; }
set { _Full = value; }
}
private object _Compressed;
/// <summary>
/// The object to render if set to Compress
/// </summary>
public object Compressed
{
get { return _Compressed; }
set { _Compressed = value; }
}
/// <summary>
/// render Compressed if Writer.Compress is true, otherwise render Full
/// </summary>
/// <param name="e"></param>
protected override void OnRender(RenderingEventArgs e)
{
if (e.Writer.Compress)
{
e.Writer.Write(this.Compressed);
}
else
{
e.Writer.Write(this.Full);
}
}
}
}