- 07/10/2012 - Submission: source code and report file.
- Presentation: might be the week after submission.
- Overlord system: spawn Wolves when they die, cache the Alpha Wolf (the one who catches the most Sheep or has the most success).
- The Overlord can learn and sgenerate interesting mazes each time it runs!?!?!
- Evolutionary learning: the Wolves know how to hunt. Increase or decrease their intensity overtime depends on their success.
- Pathfinding system: Decision tree to choose suitable path. Wolves work together to catch Sheep. Learn from previous mistakes to choose their decisions.
- Andrew Dunn - s3332747
- Bao Luong - s3272297
- Kieren Wallace - s3235426
- Open Unity,
- From the menu, select: File -> Open Project
- In the dialog which appears, click 'Open Other…'
- Navigate to the
GamesAI6
folder inside of the folder containing this README, and then open it. - After the project has finished loading, ensure the
Test
scene is opened and active using the project explorer. - Run the scene using the controls above the viewport.