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Games AI Techniques - Group 6

Deadlines

  • 07/10/2012 - Submission: source code and report file.
  • Presentation: might be the week after submission.

What should we do to improve our game

  • Overlord system: spawn Wolves when they die, cache the Alpha Wolf (the one who catches the most Sheep or has the most success).
  • The Overlord can learn and sgenerate interesting mazes each time it runs!?!?!
  • Evolutionary learning: the Wolves know how to hunt. Increase or decrease their intensity overtime depends on their success.
  • Pathfinding system: Decision tree to choose suitable path. Wolves work together to catch Sheep. Learn from previous mistakes to choose their decisions.

Group Members

  • Andrew Dunn - s3332747
  • Bao Luong - s3272297
  • Kieren Wallace - s3235426

Installation instructions

  1. Open Unity,
  2. From the menu, select: File -> Open Project
  3. In the dialog which appears, click 'Open Other…'
  4. Navigate to the GamesAI6 folder inside of the folder containing this README, and then open it.
  5. After the project has finished loading, ensure the Test scene is opened and active using the project explorer.
  6. Run the scene using the controls above the viewport.

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A repository for the assets folder of our GamesAI project

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