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XMLSaver Version UnityVersion

XMLSaver for unity

Usage (v0.4)

Use the editor window to inititalize the XMLSave System (XMLSaver/inititalize) With or without the version check

Save XML file
XMLSave.instance.Save();
Load XML file
XMLSave.instance.Load();
XMLSave.instance.Load(string fileName);

Get

Get Int
XMLSave.instance.GetInt(string name);
Get Float
XMLSave.instance.GetFloat(string name);
Get String
XMLSave.instance.GetString(string name);
Get Vector2
XMLSave.instance.GetVector2(string name);
Get Vector3
XMLSave.instance.GetVector3(string name);

Set

Set Int
XMLSave.instance.SetInt(string name, int value);
Set Float
XMLSave.instance.SetFloat(string name, float value);
Set String
XMLSave.instance.SetString(string name, string value);
Set Vector2
XMLSave.instance.SetVector2(string name, vector2 value);
Set Vector3
XMLSave.instance.SetVector3(string name, vector3 value);

Changelog

v0.4

  • Changed Find to Get
  • Added Set functions
  • Added load(string fileName)

v0.3

  • Added editor window to inititalize the XMLSaver

v0.2

  • Modified all the scripts to add functions to find specific data in the dataset
  • Added datapath depending on platform
  • Added multiple files for class (Cleaner code)

v0.1

  • First version, you can save data List in StreamingAssets

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