XMLSaver for unity
Use the editor window to inititalize the XMLSave System (XMLSaver/inititalize) With or without the version check
XMLSave.instance.Save();
XMLSave.instance.Load();
XMLSave.instance.Load(string fileName);
XMLSave.instance.GetInt(string name);
XMLSave.instance.GetFloat(string name);
XMLSave.instance.GetString(string name);
XMLSave.instance.GetVector2(string name);
XMLSave.instance.GetVector3(string name);
XMLSave.instance.SetInt(string name, int value);
XMLSave.instance.SetFloat(string name, float value);
XMLSave.instance.SetString(string name, string value);
XMLSave.instance.SetVector2(string name, vector2 value);
XMLSave.instance.SetVector3(string name, vector3 value);
- Changed Find to Get
- Added Set functions
- Added load(string fileName)
- Added editor window to inititalize the XMLSaver
- Modified all the scripts to add functions to find specific data in the dataset
- Added datapath depending on platform
- Added multiple files for class (Cleaner code)
- First version, you can save data List in StreamingAssets