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VehicleSpawner.cs
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VehicleSpawner.cs
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using System;
using System.Collections.Generic;
using CitizenFX.Core;
using static CitizenFX.Core.Native.API;
namespace MyResourceNameClient
{
public class VehicleSpawner : BaseScript
{
private Vehicle vehicle;
public VehicleSpawner()
{
EventHandlers.Add("onClientResourceStart", new Action<string>(GiveVehicle));
EventHandlers.Add("simpleEvent", new Action<string>(ServerCallback));
EventHandlers.Add("returnVehicle", new Action<string, float, float, float, float>(ReturnVehicle));
}
private void ReturnVehicle(string model, float posX, float posY, float posZ, float heading)
{
Vector3 vector = new Vector3(posX, posY, posZ);
World.CreateVehicle(model, vector, heading);
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[server]", $"wczytano veh!" }
});
}
private void ServerCallback(string arg)
{
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[return]", $"event jest wywołany z serverside" }
});
}
private void GiveVehicle(string resourceName)
{
if (GetCurrentResourceName() != resourceName) return;
RegisterCommand("loadveh", new Action<int, List<object>, string>((source, args, raw) =>
{
TriggerServerEvent("loadveh", "arg");
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[client]", $"wczytywanie veh..." }
});
}), false);
RegisterCommand("bring", new Action<int, List<object>, string>((source, args, raw) =>
{
TriggerServerEvent("testEv", "arg");
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[client]", $"leci request z clientside" }
});
}), false);
RegisterCommand("respveh", new Action<int, List<object>, string>(async (source, args, raw) =>
{
var model = "adder";
if (args.Count > 0)
{
model = args[0].ToString();
}
var hash = (uint) GetHashKey(model);
if (!IsModelInCdimage(hash) || !IsModelAVehicle(hash))
{
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[CarSpawner]", $"nie zespawnujesz {model}, ponieważ taki pojazd nie istnieje!" }
});
return;
}
vehicle = await World.CreateVehicle(model, Game.PlayerPed.Position, Game.PlayerPed.Heading);
Game.PlayerPed.SetIntoVehicle(vehicle, VehicleSeat.Driver);
TriggerServerEvent("saveveh", model, Game.PlayerPed.Position.X, Game.PlayerPed.Position.Y, Game.PlayerPed.Position.Z, Game.PlayerPed.Heading);
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[CarSpawner]", $"zapisano veh!" }
});
}), false);
RegisterCommand("rp", new Action<int, List<object>, string>(async (source, args, raw) =>
{
var player = PlayerPedId();
var vehicle = GetVehiclePedIsIn(player, false);
SetVehicleBodyHealth(vehicle, 1000);
SetVehicleEngineHealth(vehicle, 1000);
SetVehicleDeformationFixed(vehicle);
SetVehicleFixed(vehicle);
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[CarSpawner]", $"pojazd naprawiony!" }
});
}), false);
RegisterCommand("sk", new Action<int, List<object>, string>(async (source, args, raw) =>
{
SetPedAsCop(PlayerPedId(), true);
RequestModel(1581098148);
//SetPlayerModel(PlayerId(), 1074457665);
Game.Player.ChangeModel(1581098148);
TriggerEvent("chat:addMessage", new
{
color = new[] { 255, 0, 0 },
args = new[] { "[skin]", $"skin został zmieniony..." }
});
}), false);
}
}
}