Watertight Engine is an Open Source project for testing ideas for a game engine. It's built in C# and Lua, with OpenGL used as rendering
Watertight has been tested with Microsoft .NET framework 4.0. I haven't tested it on Mono but it should work.
All dependencies are located in the Dependencies folder. To run the engine, you must copy them to the bin folder located in the Watertight.exe directory.
Some test mods are located in the Modfiles folder. These must go in the mods folder in the Watertight executable driectory. More information on mods is located in the readme in the Modfiles folder
- Spout - Engine implementation inspiration (and the template for this readme)
- Lua - Open source scripting langauge.
- OpenTK - .NET OpenGL bindings
- Lidgren - .NET Game Networking
- Ionic Zip Library - For opening Zip Files
Watertight is copyright 2012-2014 Garrett Fleenor. Watertight Engine is licensed under BSD. If you would like to contribute, please do!