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TOBamGame.cs
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TOBamGame.cs
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#region License
/*
* TOBam - Forward scrolling arcade shooter based in Toronto
* Copyright (C) 2007 Rob Loach
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#endregion License
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using TOBam.Framework;
using TOBam.Screens;
#endregion
namespace TOBam
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class TOBamGame : Microsoft.Xna.Framework.Game
{
AudioEngine audio;
public static SoundBank soundBank;
WaveBank waveBank;
public static Random Random = new Random();
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (TOBamGame game = new TOBamGame())
{
game.IsMouseVisible = false;
game.IsFixedTimeStep = true;
game.Run();
}
}
GraphicsDeviceManager graphics;
ScreenManager screenManager;
protected override void LoadGraphicsContent(bool loadAllContent)
{
audio = new AudioEngine("Content/Audio/TOBam.xgs");
waveBank = new WaveBank(audio, "Content/Audio/Wave Bank.xwb");
soundBank = new SoundBank(audio, "Content/Audio/Sound Bank.xsb");
TOBamGame.soundBank.PlayCue("required_ttc");
base.LoadGraphicsContent(loadAllContent);
}
protected override void UnloadGraphicsContent(bool unloadAllContent)
{
base.UnloadGraphicsContent(unloadAllContent);
}
public TOBamGame()
{
graphics = new GraphicsDeviceManager(this);
#if DEBUG
#else
graphics.IsFullScreen = true;
#endif
graphics.PreferredBackBufferWidth = ScreenManager.Width;
graphics.PreferredBackBufferHeight = ScreenManager.Height;
screenManager = new ScreenManager(this);
Components.Add(screenManager);
screenManager.AddScreen(new MenuBackgroundScreen());
screenManager.AddScreen(new MainMenuScreen());
}
}
}