forked from ImperialPlugins/Rocket-Regions
/
RegionsPlugin.cs
356 lines (307 loc) · 14.5 KB
/
RegionsPlugin.cs
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using Rocket.API;
using Rocket.Core;
using Rocket.Core.Plugins;
using Rocket.Unturned;
using Rocket.Unturned.Player;
using RocketRegions.Model;
using RocketRegions.Model.Flag;
using RocketRegions.Model.Flag.Impl;
using RocketRegions.Model.RegionType;
using RocketRegions.Util;
using SDG.Unturned;
using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Logger = Rocket.Core.Logging.Logger;
namespace RocketRegions
{
public class RegionsPlugin : RocketPlugin<RegionsConfiguration>
{
public static RegionsPlugin Instance;
private readonly Dictionary<ulong, Region> _playersInRegions = new Dictionary<ulong, Region>();
private readonly Dictionary<ulong, Vector3> _lastPositions = new Dictionary<ulong, Vector3>();
public List<Region> Regions => Configuration?.Instance?.Regions ?? new List<Region>();
private IRocketPermissionsProvider _defaultPermissionsProvider;
public event RegionsLoaded OnRegionsLoaded;
public const string VERSION = "1.4.5.0";
protected override void Load()
{
Logger.Log($"Regions v{VERSION}", ConsoleColor.Cyan);
Instance = this;
if (Configuration.Instance.NoEquipIgnoredItems == null)
Configuration.Instance.NoEquipIgnoredItems = new List<ushort>();
if (Configuration.Instance.NoEquipWeaponIgnoredItems == null)
Configuration.Instance.NoEquipWeaponIgnoredItems = new List<ushort>();
RegionType.RegisterRegionType("rectangle", typeof(RectangleType));
RegionType.RegisterRegionType("circle", typeof(CircleType));
RegionFlag.RegisterFlag("Godmode", typeof(GodmodeFlag));
RegionFlag.RegisterFlag("NoEnter", typeof(NoEnterFlag));
RegionFlag.RegisterFlag("NoLeave", typeof(NoLeaveFlag));
RegionFlag.RegisterFlag("NoZombies", typeof(NoZombiesFlag));
RegionFlag.RegisterFlag("NoPlace", typeof(NoPlaceFlag));
RegionFlag.RegisterFlag("NoDestroy", typeof(NoDestroyFlag));
RegionFlag.RegisterFlag("NoVehiclesUsage", typeof(NoVehiclesUsageFlag));
RegionFlag.RegisterFlag("NoEquip", typeof(NoEquipFlag));
RegionFlag.RegisterFlag("NoEquipWeapon", typeof(NoEquipWeaponFlag));
RegionFlag.RegisterFlag("EnterMessage", typeof(EnterMessageFlag));
RegionFlag.RegisterFlag("LeaveMessage", typeof(LeaveMessageFlag));
RegionFlag.RegisterFlag("Teleport", typeof(TeleportFlag));
RegionFlag.RegisterFlag("UnlimitedGenerator", typeof(UnlimitedGeneratorFlag));
RegionFlag.RegisterFlag("EnterEffect", typeof(EnterEffectFlag));
RegionFlag.RegisterFlag("LeaveEffect", typeof(LeaveEffectFlag));
RegionFlag.RegisterFlag("EnterURL", typeof(EnterURLFlag));
RegionFlag.RegisterFlag("LeaveURL", typeof(LeaveURLFlag));
RegionFlag.RegisterFlag("VanishFlag", typeof(VanishFlag));
RegionFlag.RegisterFlag("NoDecay", typeof(NoDecayFlag));
RegionFlag.RegisterFlag("EnterAddGroup", typeof(EnterAddGroupFlag));
RegionFlag.RegisterFlag("EnterRemoveGroup", typeof(EnterRemoveGroupFlag));
RegionFlag.RegisterFlag("LeaveAddGroup", typeof(LeaveAddGroupFlag));
RegionFlag.RegisterFlag("LeaveRemoveGroup", typeof(LeaveRemoveGroupFlag));
RegionFlag.RegisterFlag("Decay", typeof(DecayFlag));
Configuration.Load();
_defaultPermissionsProvider = R.Permissions;
R.Permissions = new RegionsPermissionsProvider(_defaultPermissionsProvider);
R.Plugins.OnPluginsLoaded += OnPluginsLoaded;
foreach (var untPlayer in Provider.clients.Select(p => UnturnedPlayer.FromCSteamID(p.playerID.steamID)))
OnPlayerConnect(untPlayer);
}
private void OnPluginsLoaded()
{
Configuration.Load();
if (Configuration.Instance.UpdateFrameCount <= 0)
{
Configuration.Instance.UpdateFrameCount = 1;
Configuration.Save();
}
foreach (Region r in Regions)
r.RebuildFlags();
if (Regions.Count < 1) return;
StartListening();
OnRegionsLoaded?.Invoke(this, Regions);
}
protected override void Unload()
{
if (Provider.clients != null)
{
foreach (
var untPlayer in
Provider.clients.Select(
p => UnturnedPlayer.FromCSteamID(p?.playerID?.steamID ?? CSteamID.Nil)))
OnPlayerDisconnect(untPlayer);
}
foreach (Region r in Regions)
OnRegionRemoved(r);
R.Permissions = _defaultPermissionsProvider;
R.Plugins.OnPluginsLoaded -= OnPluginsLoaded;
StopListening();
Instance = null;
RegionType.RegisteredTypes?.Clear();
RegionFlag.RegisteredFlags?.Clear();
_playersInRegions.Clear();
_lastPositions.Clear();
}
public void StartListening()
{
//Start listening to events
//UnturnedPlayerEvents.OnPlayerUpdatePosition += OnPlayerUpdatePosition;
StructureManager.onDamageStructureRequested += OnDamageStruct;
BarricadeManager.onDamageBarricadeRequested += OnDamageBarric;
U.Events.OnPlayerConnected += OnPlayerConnect;
U.Events.OnPlayerDisconnected += OnPlayerDisconnect;
}
public void StopListening()
{
//Stop listening to events
//UnturnedPlayerEvents.OnPlayerUpdatePosition -= OnPlayerUpdatePosition;
StructureManager.onDamageStructureRequested -= OnDamageStruct;
BarricadeManager.onDamageBarricadeRequested -= OnDamageBarric;
U.Events.OnPlayerConnected -= OnPlayerConnect;
U.Events.OnPlayerDisconnected -= OnPlayerDisconnect;
}
private void OnDamageStruct(CSteamID instigatorSteamID, Transform structureTransform, ref ushort pendingTotalDamage, ref bool shouldAllow, EDamageOrigin damageOrigin)
{
StructureManager.tryGetInfo(structureTransform, out byte x, out byte y, out ushort Index, out StructureRegion StRegion);
var currentRegion = GetRegionAt(StRegion.structures[Index].point);
if (currentRegion == null)
return;
if (currentRegion.Flags.Exists(fg => fg.Name == "NoDestroy") && !R.Permissions.HasPermission(new RocketPlayer(instigatorSteamID.m_SteamID.ToString()), Configuration.Instance.NoDestroyIgnorePermission) && !Configuration.Instance.NoDestroyIgnoredItems.Exists(k => k == StRegion.structures[Index].structure.id))
shouldAllow = false;
else
return;
}
private void OnDamageBarric(CSteamID instigatorSteamID, Transform structureTransform, ref ushort pendingTotalDamage, ref bool shouldAllow, EDamageOrigin damageOrigin)
{
BarricadeManager.tryGetInfo(structureTransform, out byte x, out byte y, out ushort plant, out ushort Index, out BarricadeRegion BarRegion);
var currentRegion = GetRegionAt(BarRegion.barricades[Index].point);
if (currentRegion == null)
return;
if (currentRegion.Flags.Exists(fg => fg.Name == "NoDestroy") && !R.Permissions.HasPermission(new RocketPlayer(instigatorSteamID.m_SteamID.ToString()), Configuration.Instance.NoDestroyIgnorePermission) && !Configuration.Instance.NoDestroyIgnoredItems.Exists(k => k == BarRegion.barricades[Index].barricade.id))
shouldAllow = false;
else
return;
}
internal void OnRegionCreated(Region region)
{
if (Regions.Count != 1) return;
StartListening();
}
internal void OnRegionRemoved(Region region)
{
//Update players in regions
foreach (var id in GetUidsInRegion(region))
OnPlayerLeftRegion(UnturnedPlayer.FromCSteamID(new CSteamID(id)), region);
if (Regions.Count != 0) return;
StopListening();
}
private void OnPlayerConnect(IRocketPlayer player)
{
var untPlayer = PlayerUtil.GetUnturnedPlayer(player);
_lastPositions.Add(PlayerUtil.GetId(player), untPlayer.Position);
var region = GetRegionAt(untPlayer.Position);
if (region != null)
OnPlayerEnteredRegion(player, region);
}
private void OnPlayerDisconnect(IRocketPlayer player)
{
_lastPositions.Remove(PlayerUtil.GetId(player));
if (!_playersInRegions.ContainsKey(PlayerUtil.GetId(player))) return;
OnPlayerLeftRegion(player, _playersInRegions[PlayerUtil.GetId(player)]);
}
private void OnPlayerUpdatePosition(IRocketPlayer player, Vector3 position)
{
var id = PlayerUtil.GetId(player);
var untPlayer = PlayerUtil.GetUnturnedPlayer(player);
if (untPlayer == null)
{
#if DEBUG
Logger.LogError("untplayer == null OnPlayerUpdatePosition");
#endif
return;
}
var currentRegion = GetRegionAt(position);
var oldRegion = _playersInRegions.ContainsKey(id) ? _playersInRegions[id] : null;
Vector3? lastPosition = null;
if (_lastPositions.ContainsKey(id))
lastPosition = _lastPositions[id];
if (oldRegion != null && oldRegion != currentRegion)
{
//Left a region
var flag = oldRegion.GetFlag<NoLeaveFlag>();
var value = flag?.GetValueSafe(oldRegion.GetGroup(player));
if (value.HasValue && value.Value && lastPosition != null)
{
//Todo: send message to player (can't leave region)
untPlayer.Teleport(lastPosition.Value, untPlayer.Rotation);
return;
}
OnPlayerLeftRegion(player, oldRegion);
}
else if (oldRegion == null && currentRegion != null)
{
//Entered a region
var flag = currentRegion.GetFlag<NoEnterFlag>();
if (flag != null && flag.GetValueSafe(currentRegion.GetGroup(player))
&& lastPosition != null)
{
//Todo: send message to player (can't enter region)
untPlayer.Teleport(lastPosition.Value, untPlayer.Rotation);
return;
}
OnPlayerEnteredRegion(player, currentRegion);
}
if (currentRegion != null)
{
foreach (RegionFlag f in currentRegion.ParsedFlags)
f?.OnPlayerUpdatePosition(untPlayer, position);
}
if (lastPosition == null)
_lastPositions.Add(id, untPlayer.Position);
else
_lastPositions[id] = untPlayer.Position;
}
private void OnPlayerEnteredRegion(IRocketPlayer player, Region region)
{
var id = PlayerUtil.GetId(player);
_playersInRegions.Add(id, region);
foreach (RegionFlag f in region.ParsedFlags)
f.OnRegionEnter((UnturnedPlayer)player);
}
internal void OnPlayerLeftRegion(IRocketPlayer player, Region region)
{
var id = PlayerUtil.GetId(player);
_playersInRegions.Remove(id);
foreach (RegionFlag f in region.ParsedFlags)
{
try
{
f.OnRegionLeave((UnturnedPlayer) player);
}
catch(Exception e)
{
#if DEBUG
Logger.LogException(e);
#endif
}
}
}
private static bool IsInRegion(Vector3 pos, Region region) => region.Type.IsInRegion(new SerializablePosition(pos));
public Region GetRegionAt(Vector3 pos) => Regions.FirstOrDefault(region => IsInRegion(pos, region));
public Region GetRegion(string regionName, bool exact = false)
{
if (Regions == null || Regions.Count == 0) return null;
foreach (var region in Regions)
{
if (exact)
{
if (region.Name.Equals(regionName, StringComparison.CurrentCultureIgnoreCase))
{
return region;
}
continue;
}
if (region.Name.ToLower().Trim().StartsWith(regionName.ToLower().Trim()))
return region;
}
return null;
}
public IEnumerable<ulong> GetUidsInRegion(Region region) => _playersInRegions.Keys.Where(id => _playersInRegions[id] == region).ToList();
private int _frame;
private void Update()
{
if (Configuration?.Instance == null || Provider.clients == null || _lastPositions == null || _playersInRegions == null)
return;
_frame++;
if (_frame % Configuration.Instance.UpdateFrameCount != 0)
return;
foreach (var player in Provider.clients)
{
if (player?.playerID?.steamID == null)
continue;
if (player?.player?.transform == null)
continue;
var id = player.playerID.steamID.m_SteamID;
if (!_lastPositions.ContainsKey(id))
{
_lastPositions.Add(id, player.player.transform.position);
continue;
}
var lastPos = _lastPositions[id];
if (player.player.transform.position != lastPos)
OnPlayerUpdatePosition(UnturnedPlayer.FromSteamPlayer(player), player.player.transform.position);
}
foreach (var region in Regions)
{
var flags = region?.ParsedFlags;
if(flags == null)
continue;
var players = _playersInRegions.Where(c => c.Value == region)
.Select(player => UnturnedPlayer.FromCSteamID(new CSteamID(player.Key))).ToList();
foreach (RegionFlag f in flags)
f?.UpdateState(players.Where(c => c.Player != null).ToList());
}
}
}
public delegate void RegionsLoaded(RegionsPlugin plugin, List<Region> regions);
}