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Procedurally Populated Environment With Use of Steering Behaviours

This is my Major Project for the Bachelor's degree, which I did at Aberystwyth University.

The project was my adaptation of the 'AI Director' from a quite popular game 'Left 4 Dead' by Valve. I also used steering behaviours algorithms, which were first defined by Craig Reynolds for automating the Enemy entities in the scene.

The game is still pretty much in the raw stage, the AI systems are there but there are no goals yet, no menu or the end screen. This is something I want to work on once I'll have time for it. For now try it out and I hope you will enjoy it!

Project Report

You can find the Report in the root folder, or just by clicking the link!

Installation Guide

You can find the .zip file in the root folder, or by clicking the link! Just unzip it anywhere and run the .exe program! (Sorry, only Windows version for now :( )

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