forked from viliwonka/Unity3D-Utils
/
React.cs
74 lines (56 loc) · 1.41 KB
/
React.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class React {
public struct ReAction {
public Func<bool> react;
public Action action;
}
List<ReAction> reActions;
int pointer; //pointer to list
ReAction currReaction;
public React() {
reActions = new List<ReAction>();
}
//First build reaction chain
public void AddReaction(Func<bool> react, Action action) {
ReAction newReAction = new ReAction();
newReAction.react = react;
newReAction.action = action;
reActions.Add(newReAction);
enabled = true;
}
bool enabled = false;
void Next() {
pointer = pointer + 1;
if (pointer < reActions.Count) {
currReaction = reActions[pointer];
}
else {
enabled = false;
}
}
public void Update() {
if (enabled) {
if (currReaction.react() || triggered) {
//UnityEngine.Debug.Log("HI");
currReaction.action();
triggered = false;
Next();
}
}
}
public void Enable() {
pointer = 0;
currReaction = reActions[pointer];
enabled = true;
}
public void Disable() {
enabled = false;
}
bool triggered = false;
public void Trigger() {
triggered = true;
}
}