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An AABB Tree implmentation that I was using in a game to allow for objects in the world to persist even when unity unloads the regions. Bypassing their Physics system for an implementation that runs less frequently/accurately.

MattBarnes1/AABB_Tree

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An AABB Tree implmentation that I was using in a game to allow for objects in the world to persist even when unity unloads the regions. Bypassing their Physics system for an implementation that runs less frequently/accurately.

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