/
ActiveInput.cs
93 lines (84 loc) · 2.5 KB
/
ActiveInput.cs
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using UnityEngine;
using System.Collections;
using Pose = Thalmic.Myo.Pose;
public class ActiveInput : MonoBehaviour {
public GameObject myo = null;
private string _key;
void OnGUI () {
GUI.skin.label.fontSize = 20;
GUI.skin.label.fontStyle = FontStyle.Bold;
GUI.color = Color.red;
ThalmicHub hub = ThalmicHub.instance;
ThalmicMyo thalmicMyo = myo.GetComponent<ThalmicMyo> ();
if (_key == "t") {
if (thalmicMyo.pose == Pose.Fist) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: Push\n" +
"EMG input: Fist"
);
}
else if (thalmicMyo.pose == Pose.WaveIn) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: Push\n" +
"EMG input: Wave In"
);
}
else if (thalmicMyo.pose == Pose.WaveOut) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: Push\n" +
"EMG input: Wave Out"
);
}
}
else if (_key == "y") {
if (thalmicMyo.pose == Pose.Fist) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: Lift\n" +
"EMG input: Fist"
);
}
else if (thalmicMyo.pose == Pose.WaveIn) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: Lift\n" +
"EMG input: Wave In"
);
}
else if (thalmicMyo.pose == Pose.WaveOut) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: Lift\n" +
"EMG input: Wave Out"
);
}
}
else if (_key == "u") {
if (thalmicMyo.pose == Pose.Fist) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: U (rotate)\n" +
"EMG input: Fist"
);
}
else if (thalmicMyo.pose == Pose.WaveIn) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: U (rotate)\n" +
"EMG input: Wave In"
);
}
else if (thalmicMyo.pose == Pose.WaveOut) {
GUI.Label(new Rect (625, 0, Screen.width, Screen.height),
"EEG input: U (rotate)\n" +
"EMG input: Wave Out"
);
}
}
}
void Update () {
ThalmicHub hub = ThalmicHub.instance;
if (string.IsNullOrEmpty(_key)) {
_key = Input.inputString;
}
// if the new input is not empty then it must be a new key
if (!string.IsNullOrEmpty(Input.inputString)) {
_key = Input.inputString;
}
}
}