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DoomEngine

DoomEngine is a fork of Managed Doom by 田中信秋 (sinshu) focused on splitting engine, gamescript and platform for modability, custom games and modern enhancements without the focus on keeping it as close as possible to the original. Playing the original games will always be supported, however gameplay experience may slightly differ.

License

DoomEngine is distributed under the GPLv2 license.

DoomEngine uses the following nuget libraries:

DoomEngine uses the following bundled libraries:

Special Thanks

田中信秋 (sinshu) Thank you so much for the effort of porting Doom to C# which made this project possible!

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A Doom port written in C#.

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