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RimThreaded is a Rimworld mod designed to enable Rimworld to utilize multiple threads.

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RimThreaded

RimThreaded enables Rimworld to utilize multiple threads and thus greatly increases the speed of the game.

Version 1.0.8

CHANGE LOG: Version 1.0.8 -Fixed bug 10 (RimWorld.Pawn_WorkSettings.CacheWorkGiversInOrder)

Version 1.0.7 -Fixed bug 33 (RimWorld.Building_Door.get_DoorPowerOn) -Fixed bug 35 (Verse.MapPawns.FreeHunmanlikesSpawnedOfFaction) -Fixed bug 36 (RimThreaded.ReservationManager_Patch.CanReserve) -Fixed duplicate code section in SubSustainer

Version 1.0.6 -Fixed Audio issue with sustainers. Thanks Kiame Vivacity! (bug 3) -Fixed bug 17 - Verse.Region.DangerFor -Fixed bug 29 - RimThreaded.ThingOwnerUtility_Patch.GetAllThingsRecursively -Fixed some other bugs with MapPawns possibly related to bug 10 -Fixed bug in RimThreaded that allows Camera+ to work well now. No more saying this mod is incompatible with everything ;-)

Version 1.0.5 -Fixed bug 26 (related to error with Verse.MapPawns.get_AllPawns)

Version 1.0.4 -Fixed a bug in the randomizer that caused a lot of issues. Bugs fixed: 14, 19, and 20

Version 1.0.3 -Fixed the dreaded "Thread did not finish..." causing game to completely freeze (threads are now aborted and auto-restarted) -Fixed Projectiles not hitting -Removed some old unused methods

This project is still a work in progress and will likely not play well with other mods. I am uploading this hoping to get feedback and identify some bugs as I continue development. If you would like to contribute, I have provided a github link below.

This is my first mod submission, and there is definitely some messy code, so I welcome all kinds of input.

I hope others are as excited as I am to see this great game get multi-threading support!

NOTE: The number of threads to utilize should be set in the mod settings, according to your specific computer's core count.

LOAD ORDER: The long answer is that this code replaces many of the game's built in methods using Harmony "prefix" (for modders out there). I know this has made some other modders not happy about how I did this. Maybe there is a better way I should have done this? maybe a transpiler? I don't exactly know what I'm doing - being the first mod and all.

That being said, since it replaces methods, I think towards the top? Someone please correct me if they have had better luck using a different mod order. I am actually only testing this with vanilla+royalty+tickspersecond right now, so I am probably not the best person to ask. I'll update this description as people reply with different experiences.

BUGS: https://github.com/cseelhoff/RimThreaded/issues Your (likely) log location: C:\Users\username\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\player.log

CREDITS:

Bug testing: Special thank you for helping me test Austin (Stanui)! And thank you to others in Rimworld community who have posted their bug findings!

Coding: Big thanks to Kiame Vivacity for all of his help! including fixing the sound issue that was driving me nuts!

Logo: Thank you ArchieV1 for the logo! (https://github.com/ArchieV1) Logo help from: Marnador (https://ludeon.com/forums/index.php?action=profile;u=36313) and JKimsey (https://pixabay.com/users/jkimsey-253161/)

Video Review: Thank you BaRKy for reviewing my mod! I am honored! (https://www.youtube.com/watch?v=EWudgTJksMU)

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RimThreaded is a Rimworld mod designed to enable Rimworld to utilize multiple threads.

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