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Pulsar

Pulsar is a game engine based on XNA. The objectives of this engine is to provide a wide range of modules for developing video games.

Installing

Installing instruction can be found on the wiki: Installing

Documentation

You can find a presentation of the various module on the wiki at this address: Modules

And the API documentation is available here: API

Credits

I would like to thanks following people and communities. Their works is a great source of inspiration:

  • Ogre3D and Ogre community: Their engine is great and contains all functionalities we can seek in 3D engine. There is a number of similarities between Ogre3D engine and the graphics module of Pulsar.

  • Mike McShaffry and David "Rez" Graham for the book "Game Coding Complete".

  • Tomas Akenine-Möller, Eric Haines and Naty Hoffman for the book "Real-Time Rendering".

  • Christer Ericson for the book "Real-Time Collision Detection".

Authors

Julien Pires

Licence

Copyright 2013 Julien Pires and others contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Pulsar is a game engine based on XNA.

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