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Dev.D3

A Memory Based Diablo3 Bot

Credits:

  • DarthTon for the public framework which helped when getting started with all of this.
  • enigma32 for Enigma.D3 framework and a lot of work reversing D3.
  • CrEEzz for Nav.3D great navigation system based on NavMesh.

Offsets Version(2, 3, 0, 33567)

public static readonly Version SupportedVersion = new Version(2, 3, 0, 33567);

		public const int SnoGroupInitializers = 0x01B71ABC - 4;
		public const int SnoGroupByCode = 0x01DCD048;
		public const int SnoGroups = 0x01DCD164;
		public const int SnoGroupSearch = 0x01E2021C;
		public const int SnoFilesAsync = 0x01E20220;
		public const int ObjectManager = 0x01DCF24C;
		public const int ObjectManagerPristine = 0x01DCF250;
		public const int MessageDescriptor = 0x01E8386C;
		public const int MapActId = 0x01BBB348;
		public const int LocalData = 0x01DD04F0;
		public const int LevelArea = 0x01D27778;
		public const int LevelAreaName = 0x01D277A8;
		public const int GameplayPreferences = 0x01BA1F94;
		public const int ContainerManager = 0x01E8456C;
		public const int BuffManager = 0x01DB4990;
		public const int ApplicationLoopCount = 0x01DCF2C0;
		public const int AttributeDescriptors = 0x01B76AC8;
		public const int VideoPreferences = 0x01BA1A50;
		public const int ChatPreferences = 0x01BA2024;
		public const int SoundPreferences = 0x01BA1AE4;
		public const int SocialPreferences = 0x01BA1FF4;
		public const int UIHandlers = 0x01B684D0;
		public const int UIReferences = 0x01BBB8F8;
		public const int SnoIdToEntityId = 0x00000000;
		public const int TrickleManager = 0x01D8BF88;
		public const int PtrSnoFiles = 0x01DD1610;

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Memory Based Diablo3 Bot

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