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Brief Description

A little game I'm building to my portifolio. The game is being built using Modular customizable systems. Right now I have:

- A movement system controlled by an event and use reflection to pass data from the object to a special function called behaviour that defines -as the name says - the behaviour of a step on the pipeline.

- A procedural gun system also oriented by behaviours. This system allow the user to build several guns based on a scriptableObjects. The bullets spawning are controlled by some special functions that are mapped using an enum.

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A little Game made on unity for my portifolio.

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