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SGAmod (Dated)

IDGCaptainRussia94's content mod (Older versions only)

//Items with place holder sprites and need resprites: Heart Guard, Hellion's Cascade, Revolving West, Twines of Fate, Icicle Fall, Shark Bait, MVM Upgrade, Jagged Overgrown Spike, Joyrider, Truely Suspicious Looking Eye, Book of Jones, Hellion's Crown (Item Sprite ?)

//Items that are NOT ok to be resprited: Stormbreaker, Wave Beam, Serpent's Redemption, Creeper's Throw, The trap related weapons for now

Changelog:

3.000-(5/16/20)-End of the Beginning Pt1;

-Added:

-Twines of Fate, Tidal Charm,Icicle Fall, Shark Food, Drakenite Bars (they are dropped by Hellion, for now, some items require them now), Heart Guard (Crimson alt of the JuryRigged Spiked Buckler), Anomaly Study Paper, Joyrider

-Truely Suspicious Looking Eye-manually Summon Doom Harbinger and also refight him if you wish

-2 Types of fish quests for the Dank Shrine Zone

-The rest of Havoc's Swamp (now Dank) enemies, most of them spawn in the Dank Shrine

-Resprites for all of Spider Queen's sprites and a massive visual overhaul +added treasure bag, phil would be proud

--Changed:

-Mister Creeper's dev items have been renamed to Legacy Dev items

-Slight buff to Portal Bullets

-Renamed the Crates of Light and Night during Cratrogeddon's fight

-Sepent's Redemption rebalanced a bit (removed bonus crit chance and damage reduced, empowerment bonus made slightly better)

-Nerfed the SBC Cannon's base damage greatly, made cheaper

-Nerfed the SBC Cannon MK2's base damage

-IDG's Armor set slightly altered

-Hellion can no longer use both Laser Reign and Healthy Dose of Lasers at once when in Tyrant Mode

-Large rework to Luminite Wraith: added in missing attacks, Vortex Lightning Reworked, Vortex move has been completely reworked, and Heatwave burst reworked as well, the boss stops moving when doing any of the last 2 and warning effects made more noticable

-Most of Cirno's Ice Bolts have been made into a custom projectile that doesn't use Dust to tell you where it is (no more invisible projectiles)

-Buffed Ice Scepter and reworked

-Big Bang and Reality Shaper have gained the new Ice Scepter Bolt projectile and have been rebalanced around it, Reality Shaper nerfed a bit

-Added another attack to Sharkvern so he's not doing nothing for, half the fight. Flying shark HP buffed

-Hellion's Skeletron Hands also now lock your item type, not just the hotbar as well

-Fixed Cursed hail needing Cursed Flames Book instead of material (ffs relogic lol, naming convention plz)

-Blazewyrm bonuses nerfed, text reworked a bit to reduce reading

-Fixed more item prices

-Made several items cheaper to craft

-True Caliburn's damage reduced, and price fixed

-Mud Absorber can not longer stack with any accessories crafted from it

-Hellion's drones no longer shoot at you during attacks where Hellion becames unhittable

-Mudmore's Mud blobs inflict Oiled when they explode, but damage has been slightly reduced

-Throwing gloves no longer give a damage boost when using Beenades

-Widened Arc of Golem Fireballs and reduced rate of Fireball rings, added new attacks, add telegraphing, reduced damage of Blazing Wheels further

-Buffed Rubied Blade

-Heartreach Magnet crafting recipe changed, and alt added for corruption worlds

-Supreme Pinky's sky effect has been altered to be layered and also less jarring on the eyes

--Fixed

-Tidal Elementals not attacking or doing anything during night

-Mismatched descriptions on Non-Stationary weapons

-Big Dakka consuming ammo that shouldn't be consumable

-Fixed more item prices

-More fixes I couldn't remember to list

2.910-(4/30/20)-Hot Fix #3: Previous version was suppose to be 2.800, but ended up being 2.900, oh well

--Changed:

-MVM Upgrade has been Added to Elite Emblem's abilities

-IDG's Starting Bag gives you loot differently: you will now always get atleast 1-2 of 4 potions, and won't get more than one mining helmet, Added some extra loot, and added the starter bag to Draken's shop

--Fixed

-IDG's armor set not dropping from treasure bags

-Captain America's Shield displaying some bad info and having a bugged crafting recipe

2.800-(4/30/20)-Patch 7:

--Added

-Revolving West (placeholder sprite), Captain America's Shield, Jarate Shurikens, Sanguine Bident, MVM Upgrade-Gripping Gloves-Handling Gloves and Hellion's Cascade (using place holder sprites), IDGCaptainRussia94's Dev armor (about time!), Hellion's Crown (Vanity Mask/Crafting Material, thing?), Thrower's Pouch

-Non-Stationary Defenses, enjoy carrying around Snowball launchers, Cannons, and Bunny Cannons!

-Pirate sells Explosive Bunnies if you have a party girl

-Limited boosting mechanic, you can now longer boost indefinitely; some items have been changed to account towards increasing this limit

-Merchant sells Leather in a Crimson world

-A Starter bag item to help quick start your adventure!

--Changed:

-The way the copper wraith is summoned, you can now make a furnace and craft bars freely but... make too many, and you might have an angry wraith on your case

-Jab-lin hitboxes are now based on the sprite size

-Added another crafting recipe for Grenadier's Glove, and made it cheaper to craft

-Adjusted the prices of alot of crafting materials

-Jarate has been made cheaper to craft and no longer requires bowls

-Nerfed Portable Hive/Soul Of Secrets Bee Damage, you could kill bosses with just the Bee gun alone faster than anything else! (Is now soft capped at 10X damage bonus of the normal bee damage)

-Beam Cannon has been moved to post Luminite Wraith, beam Cannon Alt Fire Spread and mana costs reduced, primary consumes small ammounts of plasma. Attempting to not out-class the Lunar Cascade

-Buffed Lunar Cascade

-Buffed SpaceDiver Armor (I think)-they now receive bonuses to booster capacity and recharge rate

-Buffed Cosmic Grasp: Mana cost greatly reduced and crit chance slightly upped

-Buffed Acid and Thermal Grenades-they have a wider blast area

-Hellion Changes:

-Removed all defense off the DPS drones, HP buffed slightly, Healing drones HP buffed a good chunk

-Removed all defense off Hellion

-Nerfed Hellion Core's 2nd phase, charges less often, damage of eye lasers reduced

-Buffed Surt/Brimflame Harbinger, the ammount of time you get OnFire! for has been greatly increased

-Buffed Hellion Core's 3rd phase, if the player is close enough to an arm when it shoots a hellion beam, it now also summons a portal to attack the player

-Hellion stops moving when doing the topaz attack during phase 4, Hellion stays put longer after doing her laser spread

-Nerfed Golem Buff, he fires the trio of cultist fireballs far less often and blaze wheels hurt less

-Removed damage code from DPS Drones

-Dank Crates will be a bit more generous with their loot

-Nerfed Aimbot Bullet damage lowered. Portal Bullets slightly Nerfed

-Nerfed Serpent's Redemption

-Buffed Both SBC Cannnons, since they can't crit their main damage, they now instead gain additional damage based on your ranged crit chance

-Buffed Rubied Blade, swing speed and crit chance up

-F.S.R.G has been nerfed, again, damage lowered to 70, and Spore cloud damage lowered to 2X the projectile damage (from 3X)

-Nerfed Big Dakka

-Nerfed Mangrove Armor and limited Mangrove projectiles

-Nerfed Jarockets, they inflict Sodden for less time

--Fixed:

-Old One's Army causing errors when you kill them

-UIScaling issues, I wasn't even aware UI scaling was something people used (but when you use 4K, it makes far more sense!)

-Beenades no longer be thrown at a faster rate via buffs or the gloves, it was possible to exceed the max projectile limit with this

-Acid Grenade, Thermal Grenade, and Celestial Cocktail receiving velocity bonuses they should not have due to an oversight in how player.throwingVelocity works

-Shortened more tooltips to be readable

-Powerjack does 'finally' infact, heal on kill, sorry it took so long to fully add this feature in

-Maybe now I fixed the Hellion message pop up, please? (nope.avi, sigh)

2.700-(4/20/2020)-Patch 6:

--Added

-Cataclysmic Catalyst, Golden Cog, Jindosh Buckler, Book of Jones (is using landslide sprite atm)

-Expertise rewards to the Lunar Pillars

-EALogo Got a new passive ability

-Walk Mode: a Hotkey activated mode that disabled the speed boosts of Demonsteppers&Luminary Wings (To help with moving around uncontrollably)

--Changed:

-Removed F.S.R.G from Technological weapons, damage slightly buffed, spores can now crit

-Changed the way the wraiths gate progession, you now need their respective shards to craft their items (except Luminite Bars which are still just locked), however if you try to craft anything at a furnace before beating Copper Wraith, they spawn in and attack you

-updated glowmask codes yet again to add more features and fix bugs (Emnity changes rainbow colors!)

-Hellion DPS drones have far less HP, but now instead have 120 defense

-Cosmic Grasp Mana costs reduced

-Beam Cannon damage slightly nerfed

-Novus Ore is now destructable by bombs after Copper Wraith is beaten

-Fridgeflame and Blink Tech Canisters now boost Technological Damage by 5% each

-Quagmire rebalance-reduced damage, now inflicts Dank Slow instead of Poison

-Jab-lins now display their crit chance and damage properly, melee attacks have a solid 50% to not be consumed, and both modes are boosted further by throwing item saving chances

-Caliburn Altar code has been changed yet again to try to prevent the alters from getting messed up

-Spider Queen has a delay now before they start spinning acid in their main attack (this is cued with a sound effect as well)

-Copper Wraith's speed has been decreased in Expert and Normal (same in Nightmare), Cobalt Wraith's speed has been increased in all difficulties

-In mutliplayer, players need to be close to a slain expertise-giving enemy to recive the expertise

-Crafting Recipes

--Fixed:

-Entrophite Tranmuter working online hopefully

-Hellion and Craterogeddon now properly reset when loading into a new world (they were not properly reset in the mod, whoops)

-Murk and Cobalt Wraith have been made far less likely to randomly despawn from you get too far from them

-Sharkvern no longer uses water as a means to tell how high he should be, and should no longer be just a head online

-Hopefully fixed Luminite Wraith online

-Tech Master's Gear was gaining too much trap damage

2.650-(4/15/2020)-Hot Fix #2:

--Added

-Draken now tells you what is unlocked next in his shop and how much Total Expertise you need for it

-Corrorded Shield resprite

-Tooltips for the Furnace, Hardmode anvil, and Luminite Bars that hint at them being uncraftable for the time being

--Changed:

-Buffed Brimflame Harbinger: flames have more reach

-Buffed Cosmic Grasp: can hit one more target (6 targets) and damage and crit up, Cosmillash nerfed (direct hit does 1.5X damage)

-Merky Depths debuff moved to be expert exclusive, and damage of killer fly swarm in hardmode Murk's fight in normal mode reduced

-Trap Weapons balanced a bit more, some buffed

-Many items made cheaper to craft (largely the trap stuff)

--Fixed:

-An oversight that made Sharkvern fly upwards and despawn half way through the fight

-Cosmillash only +2 damage instead of 2X damage on direct hits

-More spelling mistakes

-Rioter's Glove not mentioning it can throw spiky balls

-'Throwable' Trap SpikyBall throwing Avarice coins when used by the Rioter's Glove

2.600-(4/14/20)-Patch #5:

--Added

-Radiation Cure Potion, Beam Cannon, Heralds of the 4 Horsemen

-Copper Wraith supports the full Boss Checklist

-More lines to hint at what the player needs to do next (Talk to the guide)

-Killing Moonlord gives hints to what is happening in the underground Hallow and what is to come for the world

--Changed:

-Nerfed many of Luminite Wraith's attacks, reduced attack rate and increased attack speed of Solar Flare Axe

-Beam gun damage nerfed and made cheaper to craft

-Buffed Cosmillash, the projectiles do 2X contact damage (since explosions aren't affected by this, this won't be a super duper buff)

-Most weapons from the mod should now cloak along with the player

-Touching Hellion Core's Arms inflicts a new debuff

-Reality Shaper's crafting recipe has a new item, crit increased by 5%, and mana costs reduced

-Added Spiky Balls (Both Types) to the Rioter's Glove of throwable ammos

-Novus and Notchus Arrows are cheaper to craft

-Tech Master's Gear boosts Trap Armor Penetration now as well

-Blaze Bullets nerfed slighty

-Massacre Prototype's mana costs have been increased again to 200

-F.S.R.G Has been changed to be a post moonlord and Technological gun: stronger damage, more debuffs and spawns spores!

-Big dakka's explosion damage and base damage has been reduced a bit, weapon has been moved to be Post Cratogeddon

-Creeper's Explosion Throw's crit chance increased by 10%, explosion damage halved

-Emnity's main projectiles have been changed cosmetically, we need more RAINBOWS!

-Healing Wraiths heal Hellion Core far less, and they can now heal Hellion more

-Hellion Core Arm contract damage reduced to 100 (from 200), damage of all subphase 1 and 2 attacks reduced

-Hellion is now Immune to all forms of Time Slowing

--Fixed:

-Changed the mod for the Caliburn Compass to better support lower-res games

-Crafting recipe for the Reverse Engineering Station

-Dank Wood Armor/Photosynthesizer giving you a free 10% damage increase to everything

-Fixed the Expertise and several issues with netplay

-Tidal Elemental dropping 2K Platinum (lol)

-Lack of support for where files get written on Linux and Mac (Thanks Kyoto!)

-Dank Walls can no longer be destroyed by bombs (before Murk is beaten)

-Blaze Bullets being free to craft

-Further tweaks to the glowmasks

-Cirno using an expert-only attack during her 2nd phase in normal mode

-Sharkvern despawning when he flys too far out of bounds and during his 2nd phase

-Hellion's defeat event triggering when the mod is first installed

-Improved the Shrine Generation code, this was largely placeholder code I forgot to replace. If it still generates in the temple/dungeon, I will shoot myself through the foot

-Improved the armor glowmask code a bit more, related to netcode and stealth

-Due to serrated tooth being combined into the Soul of Secrets, I have nerfed the damage over time bleeding

-Weapons being able to cut glass and break pots for no reason

-More item descriptions being too long on lower-res games

-Alot of netcode related stuff, and to avoid common errors during normal gameplay, however, there's still some issues that I cannot really fix, and summoning Cratrosity/Caliburns might be broken now, my system is "rejecting" net messages for some reason so I cannot test this

-Furthermore, alot of things I know may not work online, but online functionality is seriously frustrating, sometimes it works and then it doesn't, I'll work on it a bit at a time but don't be surprised if your favorite item doesn't work

-Various other Bugs

2.500-(4/6/20)-Patch #4:

--Added

-Cosmic Grasp, Photosynthesizer

-More glow masks, glow masks for armor (Blazewyrm, Space Diver)

-Empowerment bonuses for Dev items and armors

-Frozen Turtle Shell and Water Walking Boots to craftable items

--Changed:

-Blink Tech Gear renamed to Tech Master's Gear, and added alot of features and crafting items required

-Novus Bars are cheaper (you now make 2)

-Hellion Cosmetic changes to some attacks

-Cosmillash has faster projectiles

-Havoc's Fragmented Remains has been added to Soul of Secrets

-Crafting Recipes!

--Fixed:

-Terraria Co Supply Crates not dropping at all after activating the contracker

-Fixed a major bug involving shaders that stopped network games (I hope)

-Cratrosity and Cratrogeddon no longer despawn, and Murk is less likely to despawn during the fly swarm phases

-Doom Harbinger's death not counting, also him dropping items when he shouldn't

-Items that shouldn't cause melee hits (the yoyos largely)

-Creeper's explosive throw doesn't block immunity frames now for the explosions

-Hellion's repair drones sticking to target dummies (and also not being called repair wraiths)

-Removed lines from Draken that refer to there being no discord server.

-Hellion being below some harder bosses on boss checklist

-Even more items with broken prices

2.40-(4/1/2020)-Hellion's Wraith:

--Added

-Helen 'Hellion' Weygold, the 'final' boss of the mod. And a small story of sorts leading up to it

-Cratogeddon, a post-moonlord boss and varient of Cratrosity

-Nightmare mode! Beat the final boss on expert first to unlock them! (This feature is still rather heavy WIP, Despite sounding really generic, bonus points to whoever can guess the reference :P)

-Frigid Shard, Entrophite, Raw Avarice, Mana Battery, Soul of Byte, Omni Soul, and Fridgeflame crafting materials, Calamity Rune,Entrophite Transmuter, Heart of Entropy, Fridgeframe Concoction, Rigged Jackpot, Fridgeflame Canister, Blink Tech Canister, Blink Tech Gear, Big Dakka, Brimeflame Harbinger, Rioter's Glove, Demolitionist's Glove, Lance a-lot, Yoyo Gauntlet, Rod of Enforcement, Corrupted Tome, Charms of Anticiptation, EALogo, Corperate Epiphany

-A bunch of items and weapons related to Hellion which I will not spoil :p

-Apocalypticals, IE Critical Crits!

-Some new prefixes

-Proper sprites for many items and even some resprites!

-A Discord Server is back! See the home page for a link!

-However a few Items are using the same/placeholder sprites and even features that are disabled because they are either incomplete or I lack the sprites needed to fully add them in

--Changed:

-Idol of Midas's coin feature changed slightly

-SBC cannons reworked to be more like the source material: buffed damage, less gravity on cannonballs and explode always against knockback immune enemies, and cannonballs have a new visual effect

-Adjusted prices of alot of items, again

-Draken now sells Empty Charms sooner with less total Expertise, likely after the first boss

-You can no longer craft anything at a furnace (or hellforce) or a mythril anvil until you defeat the respective wraiths

-Stormbreaker's mana regen usage lasts the whole animation

-Cobalt Wraith's ore drops reworked, also now drops hellstone

-Worldgen chest loot changed a bit

-Grenadier's Glove has had its functionality split, the Molotovs are now part of the upgraded form: the Rioter's Glove

-Javelins are now called Jab-lins, and have a new set of sprites! Also prismal Launcher got a new sprite.

-Luminary Wings are now post-SPinky (And also no longer require Frostspark boots)

-Omega Sigil reworked

-Avali Scythe and Wave Beam have been made into Technical Weapons

-Nerfed Caliburn Guardians' damage, attempts to stay closer to the player so melee can hit them, and can no longer hurt the player by touch while not charging at them

-Luminite Wraith Buffed: First fight has more HP, 2nd fight has more contact damage and slightly more defense

-Tooltip on Dank Arrows has been clarified a bit, the slowing effect is stronger, not the enemies

-Removed Obsidian Skull from Demon Steppers as Lava Waders already uses it

-Buffed Demon Steppers quite a bit, Luminary Wings got a buff as well

-Big Bang's crafting recipe changed again, and buffed

-Recipes changed, such as Surt not longing being required to make Reality Shaper

-Nerfed Lunar Cascade, Serpent's Redemption, Massacre prototype, Prismal Launcher

-Lunar Slime Heart not longer deletes projectiles, but rather cuts out most of the their damage

-Treepeater firerate and accuracy increased

-Cosmic Cocktail's Stats changed, again

-Djinn's Inferno now requires a shadowflame hex doll

-Surt got a rework: a buff to help it synergize with Primordial Skull better and the projectile is faster, and nerf that OnFire is based on how long you charge the sword

-Blazewyrm Armor has been reworked, I want to think of it as more of a beserker type armor VS tank armor that is a direct upgrade to molten armor

-Space Diver Armor has been reworked, again. The damage penality on the set has been upped from 15% to 40%, however, you receive a bonus 25% to tech damage weapons.

-Swamp Slimes renamed to Dank Slimes, they can drop Biomass, and they may spawn after Murk is defeated in the Jungle

-Bronze Wraith Core Fragments are less grindy to craft as now you make 2

-Ice-related and alot of other crafting recipes changed, many items made cheaper to craft (especially the charms)

-Demon Steppers now includes the effects of the Blue Horseshoe Balloon and Frog Leg in the crafting recipe

-Supreme Pinky drops less Royal Lunar Gel

-World Gen involving biomass generation

-MANY other smaller changes

--Fixed:

-Some missing "missing item" subtexts that led to confusion

-Matrix Buff giving the wrong description

-Fixed Dynasty Javelins being craftable

-A bug where simply killing one of Supreme Pinky's Dopplegangers was enough to count as beating the boss

-Demon Steppers and Luminary Wings Stacking allowing crazy fast speeds

-Prismal Booster-style flying allowing you to fly through blocks while going straight up, you can still pass through 1-block thick tiles however

-Dank Arrows being free to craft

-A possible bug where Portal Bullets could pierce and do extremely high damage

-Improved the Beam Gun's code to hopefully improve FPS

-Changed the way the HUD is drawn again, this time it's using interface layers, which means it should not conflict with other mods at all! Yay!

-Fixed various spelling mistakes

-MANY other smaller fixes

2.30-(3/2/20)-Patch #3:

--Changed:

-Lunar Cascade costs slightly more mana

-Adjusted prices of alot of items

-Because of some changed code, Cirno's homing bolts behave differently

-Damage on some weapons

-Removed most bonus damage off the Grenadier's Glove, this weapon is already very strong for its uses especially now that you can get powerful speed prefixes on thrower items

-Nerfed some of the Dank gear

--Fixed:

-Issues with the Corroded Shield

-Cursed Flame blocks being used in crafting recipes instead of Cursed Flames

-Improving FPS on various projectiles that use nearby enemy/player detection

-Massacre Prototype didn't cost any mana

-Acid Scepter's shots staying in place when you died

-Grenadier's Glove not reciving any bonus velocity from throwing velocity; I tend to forget this one isn't automatically added to throwing weapons

2.20-(2/27/20)-Patch #2:

--Added: -Acid Scepter, Flail-O-Nades,Demon Steppers, Bundle of Javelin Spear Heads and Javelin Parts, Corroded Shield and Amber Glow Skull (Spider Queen Expert Drop and bonus Drop respectively), Cursed Hail, Massacre Prototype, Heartreach/Booster/Omni Magnets

-A few more chat lines, as well as a hint to how to easily get more of the custom ammo types

-Crafting recipes for the SandStorm in a Bottle, Flying Carpet, Slime Staff, and Shark Tooth Necklace

--Changed:

-Opening a Terraria Co Supply Crate now has a chance to drop a Gold Ring, Lucky Coin, and Discount Card

-recipe changes for Bundle of Javelin Bases, Prismal Ore, and Luminary Wings

-Blazewyrm's set bonus explosion has been changed, mostly nerfed

-Omega Sigil is now an accessory, might be overpowered, let me know

-Buffed XOP FlameThrower: Does not cause immunity frames with other projectiles

-Buffed Mudrock Crasher: which got a rework-Nerfed SBC Cannon/Mk2: SBC Cannonballs don't crit, crits on the SBC Cannon and MK2 were honestly way too overpowered given the weapons' low rate of fire and very high damage, however, they ignore enemy immunity frames and the explosion CAN crit

-Spider Queen's Acid Venom has been buffed to do a type of debuff splash damage, this applies to player projectiles too

-Cosmic Cocktail has been reworked-it now ignores immunity frames, projectiles do variable damage, and is slower and does less base damage

-True Moonlight's projectiles hit slightly slower and penetrate less, the movement speed of said projectiles doesn't change, and the weapon charges faster with a quick melee swing speed, Lv3 Slashwave hits less often and homes from a greater distance

-Assassin and Elite Emblem have been reworked as the Omni-Magnet now uses the grab bonus

-Novus, Notchvus, and Dosed arrows have had their homing adjusted

-Starfish Burster's and Starfish Blaster's Starfish projectiles all hit on a target

--Fixed:

-Spider Queen not dropping any Gold

-Accessories that were stackable

-Not really a fix, but updating framework for 1.4, so grenades don't end up doing ranged damage when the update comes

-Being able to Dos enemies in gas who were already combusted

-The F.S.R.G not being able to get crits

-True Moonlight and Surt, the projectiles don't interfer with the melee hits anymore

-Star Burster and Starfish-Burster taking mana when you have no ammo left

-Optimized Homing Arrow code a bit, should lead to better FPS with alot of enemies on screen

-Other smaller bugs

2.11-(2/24/20)-Patch #1b:

This version is the same as below, but I was running into a MariaDB error that kept me from posting, and was debugging it.

2.10-(2/24/20)-Patch #1:

--Changed:

-When Calamity is installed-Doom Harbinger and Surpreme Pinky will automatically force Revengence and Death mode off, this is due to a critical conflict between the mods during these fights

-Enhancing Charm turned out to be alot stronger than it said it was and has been nerfed accordingly

-Normal Difficulty now only gives you 80% of the Expertise when rewarded, while expert mode gives the full ammount

-Removed Draken's lines that talk about him being sorry to Val, because he's not anymore

-Reverse Engineering Station's crafting recipe has been changed a bit, as well as a few other items, but nothing pace breaking

-Lined-out some tooltips to shorten them being too long on lower resolutions

-Crafting recipes for the Heart Lantern and Star in a Bottle Pets have been altered

-Added Glow Masks for a quite a few weapons

--Fixed:

-HOPEFULLY fixed the Sword Shrines getting deleted by generation (atleast the annoying ones, like traps)

-Cosmillash and Beam Gun now do variable damage where they didn't do any before

-Fixed soft-locking issues with the Grenadier's Glove and speed-related modifiers (upped value worth a bit more too to make reforging less cheap)

-Fixed Virulent and Mangrove item crafting issues and adjusted them to require Dank Wood (where needed)

-I forgot to mention a weapon the previous version added- the Circuit Breaker Blade, so yeah, whoops, also updating how I do changelogs numbers by also adding dates.

-A possible issue with Massive Bleeding and Gourged setting the buff type to a different buff

-Typoes and a few other things

2.0-(2/22/20)-Caliburn's Gifts:

--A majorish-sorta update for you! 3 Caliburn Alters can now be found on new worlds, they each contain a strong pre-hardmode sword, at a price... But it will be worth it for their true form.

--Added the Dank Shrines-a series of 3 mini dungeons brimmed with traps, but with great rewards for those willing to take the challange, can you find all 3 in your world? (Hint-entry point is near the tops, swords are near the bottom, usually)

--Added the Caliburn Trio and their upgrade: True Caliburn

--Added Onyx Tactical Shotgun, Automatic SMG Rifle, Tesla Staff, Circuit Breaker Blade, and Gatlipillar

--Added the Dank Compass to Draken's shop

--Added Dank Wood, Items, and Armor, you can find what you need in Dank Shrine Chests, and when you run out, you can fish em up in there!

--Added a new (mini)Boss-The Spirit of Caliburn, those swords won't come free, you'll need to prove your mettle first

--Added 2 light pets

--Added Revamped Trap Damage system

--Added Prefixes for trap-related items, as well as releated to throwing items and accessories!

--The Grenadier's Glove and Primordial Skull gained a new a passive ability

--Ice Scepter got an alt fire

--Expertise cap is now 16000 (before was 15000)

--Changed:

-The way the HUD above the player is drawn, it is no longer a player layer, but rather an overlay

-XOP Flamethrower's flames can no longer exist going into water, and die like lava rocks do on touching it

-Enemies who are immune to bleeding are now also immune to Massive Bleeding and Gourged

-Updated the tooltip for Havoc's Fragmented Remains

-Added Treepeater tooltip to mention how fast the projectile is.

-Reduced speed of Cosmic Cocktail when thrown by hand, added a tip to the Grenadier's Glove

-Altered some items' crafting recipes

-Buffed Sword of a Thousand Truths, is no longer expert only, is now sold by Draken post-Cratrosity

-Nerfed TPS's boss fight, but made the predicted aim of lasers properly... uh, aim. Also nerfed Cratrosity's attacks.

-Nerfed Flame-Trap Thrower and Heat Beater

-Buffed Super Dart Trap 'gun'

-Buffed Sharkvern-his body segments have 75% DR now

-Buffed F.S.R.G and has been moved a bit later in progression as to not serve as a direct sidegrade to the MegaShark

-Nerfed Space Diver Armor's base defense and set bonus: Taking any ammount of damage takes off a small potion of the breath meter in addition, also each pierce gives you -5% damage

-Various changes to crafting recipes, mostly to account for the new items

-The mod name again, because I don't think 'content mod' is really that entricing

--Fixed:

-The Expertise system, it was broken with modded npc types, this will effect your save, and will allow you to get over 15K Expertise now. It was that or your characters get bricked.

-Removed left over debug code on Sword of a Thousand Truths

-A possible crash from hovering over items, maybe

-Murk's treasure bag not dropping the Mudmore

-Fixed FlameTrap Thrower doing stupidly high damage up close

-Super Dart Trap 'gun' not showing crit chance-as it's the only trap-related weapon that can infact, crit.

-Draken talking about Calamity related things while only Boss Checklist is installed, also Draken only talks about a home while he is not homeless

-Murk being marked as beaten in hardmode the first time you kill him

-Netcode related stuff, your javelins shouldn't be desyncing so badly now

-Rebalanced some other things

-Known Bugs

-Netcode not 100% guaranteed to work, I have done some tests here and there to iron out the major issues, but still, problems may arise; be aware.

-FlameTrap Thrower bugs out in Enigma's Etherial; the particles are invisible; this is coming from their side, not mine. As to why I have no idea.

-Dank Shrines can sometimes not grow large enough to have any entrances, also they can generate only the center if they generate inside the temple/dungeon (this has happened, quite alot, thou it's rare and I'll fix it later :/)

-When Caliburn Spirits summon traps, they can possibly break the Sword Alter, now I have added 2 extra blocks on both sides to help buffer this, but it might still happen, so try to not be fighting near the alter in this case.

-Wraiths don't seem to drop the proper materials atm per world

1.02-(2/14/20)-Hot Fix #1:

--Added 'technological' to the beginning of all Sam weapons, this is cosmetic for the time being, but I felt they needed their own special damage text

--Changed the tooltips for all trap weapons that cannot crit: the crit chances doesn't show up

--Removed Hammer Editor, for now

--Fixed a nasty bug that would cause null exception errors when making a new character, whoops!

1.01-(2/13/20)-Changed the mod title to try to make it sound more exciting

1.0-(2/13/20)- Released!