FranciscoCanas/ParticleSystem
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Particle system framework implemented in C#. - Needs only standard library C# (with exception of GRNG, which is on my repository as well) - Particle systems can be loaded directly from XML paramater files. - Uses GRNG random class for non-uniform random number generation. - Basic support for varying global particle levels (high/low/medium, etc) - XNAEmitter Wrapper class included under Test Suite for XNA 4.0 support. - Basic XNA test suite and a few sample XML particle parameter files for experimenting. - Support for XNA Blendmodes - Support for XML files to load particle parameters TODO: - Add more global parameters (gravity, friction coefficients, wind, etc) - Add option for direction and magnitude based particle generation (instead of x,y,z component vector movement)
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C# library for particle systems
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