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This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes.

Mods

Active mods:

  • Automate (source)
    Place a chest next to a machine (like a furnace or crystalarium), and the machine will automatically pull raw items from the chest and push processed items into it. Connect multiple machines with a chest to create factories.

  • Chests Anywhere (source)
    Access your chests from anywhere and organise them your way. Transfer items without having to run around, from the comfort of your bed to the deepest mine level.

  • Debug Mode (source)
    Press a button to view debug information and unlock the game's built-in debug commands (including teleportation and time manipulation).

  • Fast Animations (source)
    Speed up many animations in the game (currently eating, drinking, milking, shearing, and breaking geodes). Optionally configure the speed for each animation.

  • Lookup Anything (source)
    See live info about whatever's under your cursor when you press F1. Learn a villager's favourite gifts, when a crop will be ready to harvest, how long a fence will last, why your farm animals are unhappy, and more.

  • Rotate Toolbar (source)
    Rotate the top inventory row for the toolbar by pressing Tab (configurable).

  • Skip Intro (source)
    Skip straight to the load screen when you start the game, bypassing the intro logos and title screen.

Inactive mods:

  • Data Maps (source)
    (in development) Overlays the world with metadata maps.

  • No Debug Mode (source)
    (obsolete) Disables SMAPI's F2 debug mode, which can cause unintended effects like skipping an entire season or teleporting into walls.

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.

Compiling a mod for testing

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the project in Visual Studio or MonoDevelop.
    This will compile the code and package it into the mod directory.
  2. Launch the project with debugging.
    This will start the game through SMAPI and attach the Visual Studio debugger.

Compiling a mod for release

To package a mod for release:

  1. Delete the mod's directory in Mods.
    (This ensures the package is clean and has default configuration.)
  2. Recompile the mod per the previous section.
  3. Launch the game through SMAPI to generate the default config.json (if any).
  4. Create a zip file of the mod's folder in the Mods folder. The zip name should include the mod name and version (like LookupAnything-1.0.zip).

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Mods for Stardew Valley using SMAPI.

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