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Lost Keys United

Lost Keys United is a AI that can play Cloud Ball. It's a fresh start after creating "De Wolkenhondjes" for the original challenge of Giraff.

Version 6.1 (2100)

Change of keeper behavior, huge bugfix in shoot on goal generator.

Version 6.0 (1950)

Introduced defense field play, improved passing.

Version 5.5 (1675)

Fixed an important pass bug, and added decision making to the shot on goal. Not only try three options on the goal, but also for different speeds.

Version 5.3 (1655)

Made the internal model total independent of the original Cloud Ball model. Remove the pre-computed passing stuff.

Version 4.0 (1650)

Elementary (pre-computed) passing added. The field is split into zones, how to get there, and which zones, should not be occupied by any opponent.

Version 3.1 (Elo 1650)

Changed to two scenarios: Possession and default. Implemented a very basic way of passing, and one player that tries to get close to the goal.

Version 2.0 (Elo 1575)

Introduced roles (like keeper) on top of scenario's (on the ball, pick up the ball, etcetera). Implemented only the keeper role for now.

Version 1.0 (Elo 1400)

Calculate the path of the ball, and sends only the player that can catch up with it first. If on the ball, shoot on goal.

Elos

Based on a test set where "De Wolkenhondjes 3" was set as the reference engine with an Elo of 1600.

About

Lost Keys United is a CloudBall eninge. It is the successor of "De Wolkenhondjes" my bot for the original CloudBall contest.

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