/
PictureBoxFunctions.cs
96 lines (92 loc) · 3.19 KB
/
PictureBoxFunctions.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing;
namespace Maze_v1._0
{
class PictureBoxFunctions
{
public static void imgChange(ref PictureBox chImg, ref int chStep, string stg)
{
switch (stg)
{
case "UStay":
chImg.Image = Properties.Resources.UStay;
break;
case "U1":
chImg.Image = Properties.Resources.U1;
break;
case "U2":
chImg.Image = Properties.Resources.U2;
break;
case "U3":
chImg.Image = Properties.Resources.U3;
break;
case "U4":
chImg.Image = Properties.Resources.U4;
break;
case "RStay":
chImg.Image = Properties.Resources.RStay;
break;
case "R1":
chImg.Image = Properties.Resources.R1;
break;
case "R2":
chImg.Image = Properties.Resources.R2;
break;
case "R3":
chImg.Image = Properties.Resources.R3;
break;
case "R4":
chImg.Image = Properties.Resources.R4;
break;
case "DStay":
chImg.Image = Properties.Resources.DStay;
break;
case "D1":
chImg.Image = Properties.Resources.D1;
break;
case "D2":
chImg.Image = Properties.Resources.D2;
break;
case "D3":
chImg.Image = Properties.Resources.D3;
break;
case "D4":
chImg.Image = Properties.Resources.D4;
break;
case "LStay":
chImg.Image = Properties.Resources.LStay;
break;
case "L1":
chImg.Image = Properties.Resources.L1;
break;
case "L2":
chImg.Image = Properties.Resources.L2;
break;
case "L3":
chImg.Image = Properties.Resources.L3;
break;
case "L4":
chImg.Image = Properties.Resources.L4;
break;
default:
break;
}
chStep++;
if (chStep >= 5)
chStep = 1;
}
public static bool checkCollision(PictureBox collider, int x, int y, List<Rectangle> listObj)
{
Rectangle frame = new Rectangle(x, y, collider.Width, collider.Height);
foreach (Rectangle obj in listObj)
if (frame.IntersectsWith(obj))
return false;
return true;
}
}
}