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PhotoVs

Engine Structure

  • PhotoVs.Utls: contains purely basic consistent logic (such as math/basic data structures, loggers and extensions.
  • PhotoVs.Models: contains all interfaces for everything between Engine/Logic and Events. Depends on PhotoVs.Utils.
  • PhotoVs.Engine: contains all low-level implementations that don't refer to PhotoVs as a game. Depends on PhotoVs.Utils and PhotoVs.Models.
  • PhotoVs.Logic: contains all logic specific to PhotoVs as a game. Depends on PhotoVs.Utils, PhotoVs.Models, and PhotoVs.Engine.
  • PhotoVs.Platform.Windows: contains bootstrapping code to run PhotoVs on Microsoft Windows. Depends on PhotoVs.Logic.

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