AxelLavielle/PuzzleBobbleLike
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How to read the code: All the scripts are positionned in the Assets/Scripts folder. The gameplay scripts are: - Ball.cs, handling the ball behaviors. - Launcher.cs, handling the launcher and the connection between the balls and the map. - Map.cs, handling the behavior of the map. The animations scripts are the following - Arrow.cs, handling the animation and rotation of the arrow (real animation) - Particles.cs, handling the particles effects on the ball pop (particles using) - level2.cs, handling the level2 effect (scripted animation) I decided to use the three way to deal with animations in order to have more knowledge on each way. The UI scripts: - MyUI.cs, handling the menu - Score.cs, handling the score How to compile and run: In order to compile the code, use unity and use the "build and run" feature. To play, use the arrow keys: left and right to move the angle of fire, up to fire.
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A copy of a puzzle bobble, made in 48h
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