This is an example of a proc-gen colony builder game I wanted to design a couple years ago that would revolve around first contact with unknown and potentially dangerous planets. I did some research and figured out how to instantiate vertices and meshes, and how to use the layer system to make them visible similar to Dwarf Fortress, where you ca…
Audorn/Old-PCG-Colony-Builder
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This is an example of a proc-gen colony builder game I wanted to design a couple years ago that would revolve around first contact with unknown and potentially dangerous planets. I did some research and figured out how to instantiate vertices and meshes, and how to use the layer system to make them visible similar to Dwarf Fortress, where you ca…
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