#Quick Navigation
Hello there!
Here is a quick walkthrough through our code with interesting parts and other stuff.
- Game/Algorithms/AStar.cs : A* Pathfinding Algorithm.
- Game/Interface/DraggableTower.cs : User Interface; Draggable Tower.
- Game/Systems/Wavesystem.cs : Controller of the waves.
- Game/Systems/Gridsystem.cs : Gridsystem: spawner of each tile.
- Game/Systems/Gridsystem/Gridtile.cs : Gridtile Component for each tile.
Description:
Wolpertinger. A 3D Tower Defence other than others. In Wolpertinger, you have to take over the enemy base with your towers while defending your own. After each wave you are forced to take an action with each of your tower: upgrade (Costs gold) or move forward.
You have to get as close to the enemy base to attack their base, although- the closer you get: The faster the enemies go.
Team Members:
Kevin Boogaard (Game Developer), Alex Antonides (Game Developer)
Mel Sahanaja (Game Artist), Pepijn Sijthoff (Game Artist),
Kimberly Nap (Game Artist), Joey Pang (Game Artist),